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+This is gmp.info, produced by makeinfo version 6.7 from gmp.texi.
+
+This manual describes how to install and use the GNU multiple precision
+arithmetic library, version 6.3.0.
+
+ Copyright 1991, 1993-2016, 2018-2020 Free Software Foundation, Inc.
+
+ Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3 or
+any later version published by the Free Software Foundation; with no
+Invariant Sections, with the Front-Cover Texts being "A GNU Manual", and
+with the Back-Cover Texts being "You have freedom to copy and modify
+this GNU Manual, like GNU software". A copy of the license is included
+in *note GNU Free Documentation License::.
+INFO-DIR-SECTION GNU libraries
+START-INFO-DIR-ENTRY
+* gmp: (gmp). GNU Multiple Precision Arithmetic Library.
+END-INFO-DIR-ENTRY
+
+
+File: gmp.info, Node: Divide and Conquer Division, Next: Block-Wise Barrett Division, Prev: Basecase Division, Up: Division Algorithms
+
+15.2.3 Divide and Conquer Division
+----------------------------------
+
+For divisors larger than 'DC_DIV_QR_THRESHOLD', division is done by
+dividing. Or to be precise by a recursive divide and conquer algorithm
+based on work by Moenck and Borodin, Jebelean, and Burnikel and Ziegler
+(*note References::).
+
+ The algorithm consists essentially of recognising that a 2NxN
+division can be done with the basecase division algorithm (*note
+Basecase Division::), but using N/2 limbs as a base, not just a single
+limb. This way the multiplications that arise are (N/2)x(N/2) and can
+take advantage of Karatsuba and higher multiplication algorithms (*note
+Multiplication Algorithms::). The two "digits" of the quotient are
+formed by recursive Nx(N/2) divisions.
+
+ If the (N/2)x(N/2) multiplies are done with a basecase multiplication
+then the work is about the same as a basecase division, but with more
+function call overheads and with some subtractions separated from the
+multiplies. These overheads mean that it's only when N/2 is above
+'MUL_TOOM22_THRESHOLD' that divide and conquer is of use.
+
+ 'DC_DIV_QR_THRESHOLD' is based on the divisor size N, so it will be
+somewhere above twice 'MUL_TOOM22_THRESHOLD', but how much above depends
+on the CPU. An optimized 'mpn_mul_basecase' can lower
+'DC_DIV_QR_THRESHOLD' a little by offering a ready-made advantage over
+repeated 'mpn_submul_1' calls.
+
+ Divide and conquer is asymptotically O(M(N)*log(N)) where M(N) is the
+time for an NxN multiplication done with FFTs. The actual time is a sum
+over multiplications of the recursed sizes, as can be seen near the end
+of section 2.2 of Burnikel and Ziegler. For example, within the Toom-3
+range, divide and conquer is 2.63*M(N). With higher algorithms the M(N)
+term improves and the multiplier tends to log(N). In practice, at
+moderate to large sizes, a 2NxN division is about 2 to 4 times slower
+than an NxN multiplication.
+
+
+File: gmp.info, Node: Block-Wise Barrett Division, Next: Exact Division, Prev: Divide and Conquer Division, Up: Division Algorithms
+
+15.2.4 Block-Wise Barrett Division
+----------------------------------
+
+For the largest divisions, a block-wise Barrett division algorithm is
+used. Here, the divisor is inverted to a precision determined by the
+relative size of the dividend and divisor. Blocks of quotient limbs are
+then generated by multiplying blocks from the dividend by the inverse.
+
+ Our block-wise algorithm computes a smaller inverse than in the plain
+Barrett algorithm. For a 2n/n division, the inverse will be just
+ceil(n/2) limbs.
+
+
+File: gmp.info, Node: Exact Division, Next: Exact Remainder, Prev: Block-Wise Barrett Division, Up: Division Algorithms
+
+15.2.5 Exact Division
+---------------------
+
+A so-called exact division is when the dividend is known to be an exact
+multiple of the divisor. Jebelean's exact division algorithm uses this
+knowledge to make some significant optimizations (*note References::).
+
+ The idea can be illustrated in decimal for example with 368154
+divided by 543. Because the low digit of the dividend is 4, the low
+digit of the quotient must be 8. This is arrived at from 4*7 mod 10,
+using the fact 7 is the modular inverse of 3 (the low digit of the
+divisor), since 3*7 == 1 mod 10. So 8*543=4344 can be subtracted from
+the dividend leaving 363810. Notice the low digit has become zero.
+
+ The procedure is repeated at the second digit, with the next quotient
+digit 7 (7 == 1*7 mod 10), subtracting 7*543=3801, leaving 325800. And
+finally at the third digit with quotient digit 6 (8*7 mod 10),
+subtracting 6*543=3258 leaving 0. So the quotient is 678.
+
+ Notice however that the multiplies and subtractions don't need to
+extend past the low three digits of the dividend, since that's enough to
+determine the three quotient digits. For the last quotient digit no
+subtraction is needed at all. On a 2NxN division like this one, only
+about half the work of a normal basecase division is necessary.
+
+ For an NxM exact division producing Q=N-M quotient limbs, the saving
+over a normal basecase division is in two parts. Firstly, each of the Q
+quotient limbs needs only one multiply, not a 2x1 divide and multiply.
+Secondly, the crossproducts are reduced when Q>M to Q*M-M*(M+1)/2, or
+when Q<=M to Q*(Q-1)/2. Notice the savings are complementary. If Q is
+big then many divisions are saved, or if Q is small then the
+crossproducts reduce to a small number.
+
+ The modular inverse used is calculated efficiently by 'binvert_limb'
+in 'gmp-impl.h'. This does four multiplies for a 32-bit limb, or six
+for a 64-bit limb. 'tune/modlinv.c' has some alternate implementations
+that might suit processors better at bit twiddling than multiplying.
+
+ The sub-quadratic exact division described by Jebelean in "Exact
+Division with Karatsuba Complexity" is not currently implemented. It
+uses a rearrangement similar to the divide and conquer for normal
+division (*note Divide and Conquer Division::), but operating from low
+to high. A further possibility not currently implemented is
+"Bidirectional Exact Integer Division" by Krandick and Jebelean which
+forms quotient limbs from both the high and low ends of the dividend,
+and can halve once more the number of crossproducts needed in a 2NxN
+division.
+
+ A special case exact division by 3 exists in 'mpn_divexact_by3',
+supporting Toom-3 multiplication and 'mpq' canonicalizations. It forms
+quotient digits with a multiply by the modular inverse of 3 (which is
+'0xAA..AAB') and uses two comparisons to determine a borrow for the next
+limb. The multiplications don't need to be on the dependent chain, as
+long as the effect of the borrows is applied, which can help chips with
+pipelined multipliers.
+
+
+File: gmp.info, Node: Exact Remainder, Next: Small Quotient Division, Prev: Exact Division, Up: Division Algorithms
+
+15.2.6 Exact Remainder
+----------------------
+
+If the exact division algorithm is done with a full subtraction at each
+stage and the dividend isn't a multiple of the divisor, then low zero
+limbs are produced but with a remainder in the high limbs. For dividend
+a, divisor d, quotient q, and b = 2^mp_bits_per_limb, this remainder r
+is of the form
+
+ a = q*d + r*b^n
+
+ n represents the number of zero limbs produced by the subtractions,
+that being the number of limbs produced for q. r will be in the range
+0<=r<d and can be viewed as a remainder, but one shifted up by a factor
+of b^n.
+
+ Carrying out full subtractions at each stage means the same number of
+cross products must be done as a normal division, but there's still some
+single limb divisions saved. When d is a single limb some
+simplifications arise, providing good speedups on a number of
+processors.
+
+ The functions 'mpn_divexact_by3', 'mpn_modexact_1_odd' and the
+internal 'mpn_redc_X' functions differ subtly in how they return r,
+leading to some negations in the above formula, but all are essentially
+the same.
+
+ Clearly r is zero when a is a multiple of d, and this leads to
+divisibility or congruence tests which are potentially more efficient
+than a normal division.
+
+ The factor of b^n on r can be ignored in a GCD when d is odd, hence
+the use of 'mpn_modexact_1_odd' by 'mpn_gcd_1' and 'mpz_kronecker_ui'
+etc (*note Greatest Common Divisor Algorithms::).
+
+ Montgomery's REDC method for modular multiplications uses operands of
+the form of x*b^-n and y*b^-n and on calculating (x*b^-n)*(y*b^-n) uses
+the factor of b^n in the exact remainder to reach a product in the same
+form (x*y)*b^-n (*note Modular Powering Algorithm::).
+
+ Notice that r generally gives no useful information about the
+ordinary remainder a mod d since b^n mod d could be anything. If
+however b^n == 1 mod d, then r is the negative of the ordinary
+remainder. This occurs whenever d is a factor of b^n-1, as for example
+with 3 in 'mpn_divexact_by3'. For a 32 or 64 bit limb other such
+factors include 5, 17 and 257, but no particular use has been found for
+this.
+
+
+File: gmp.info, Node: Small Quotient Division, Prev: Exact Remainder, Up: Division Algorithms
+
+15.2.7 Small Quotient Division
+------------------------------
+
+An NxM division where the number of quotient limbs Q=N-M is small can be
+optimized somewhat.
+
+ An ordinary basecase division normalizes the divisor by shifting it
+to make the high bit set, shifting the dividend accordingly, and
+shifting the remainder back down at the end of the calculation. This is
+wasteful if only a few quotient limbs are to be formed. Instead a
+division of just the top 2*Q limbs of the dividend by the top Q limbs of
+the divisor can be used to form a trial quotient. This requires only
+those limbs normalized, not the whole of the divisor and dividend.
+
+ A multiply and subtract then applies the trial quotient to the M-Q
+unused limbs of the divisor and N-Q dividend limbs (which includes Q
+limbs remaining from the trial quotient division). The starting trial
+quotient can be 1 or 2 too big, but all cases of 2 too big and most
+cases of 1 too big are detected by first comparing the most significant
+limbs that will arise from the subtraction. An addback is done if the
+quotient still turns out to be 1 too big.
+
+ This whole procedure is essentially the same as one step of the
+basecase algorithm done in a Q limb base, though with the trial quotient
+test done only with the high limbs, not an entire Q limb "digit"
+product. The correctness of this weaker test can be established by
+following the argument of Knuth section 4.3.1 exercise 20 but with the
+v2*q>b*r+u2 condition appropriately relaxed.
+
+
+File: gmp.info, Node: Greatest Common Divisor Algorithms, Next: Powering Algorithms, Prev: Division Algorithms, Up: Algorithms
+
+15.3 Greatest Common Divisor
+============================
+
+* Menu:
+
+* Binary GCD::
+* Lehmer's Algorithm::
+* Subquadratic GCD::
+* Extended GCD::
+* Jacobi Symbol::
+
+
+File: gmp.info, Node: Binary GCD, Next: Lehmer's Algorithm, Prev: Greatest Common Divisor Algorithms, Up: Greatest Common Divisor Algorithms
+
+15.3.1 Binary GCD
+-----------------
+
+At small sizes GMP uses an O(N^2) binary style GCD. This is described
+in many textbooks, for example Knuth section 4.5.2 algorithm B. It
+simply consists of successively reducing odd operands a and b using
+
+ a,b = abs(a-b),min(a,b)
+ strip factors of 2 from a
+
+ The Euclidean GCD algorithm, as per Knuth algorithms E and A,
+repeatedly computes the quotient q = floor(a/b) and replaces a,b by v, u
+- q v. The binary algorithm has so far been found to be faster than the
+Euclidean algorithm everywhere. One reason the binary method does well
+is that the implied quotient at each step is usually small, so often
+only one or two subtractions are needed to get the same effect as a
+division. Quotients 1, 2 and 3 for example occur 67.7% of the time, see
+Knuth section 4.5.3 Theorem E.
+
+ When the implied quotient is large, meaning b is much smaller than a,
+then a division is worthwhile. This is the basis for the initial a mod
+b reductions in 'mpn_gcd' and 'mpn_gcd_1' (the latter for both Nx1 and
+1x1 cases). But after that initial reduction, big quotients occur too
+rarely to make it worth checking for them.
+
+
+ The final 1x1 GCD in 'mpn_gcd_1' is done in the generic C code as
+described above. For two N-bit operands, the algorithm takes about 0.68
+iterations per bit. For optimum performance some attention needs to be
+paid to the way the factors of 2 are stripped from a.
+
+ Firstly it may be noted that in two's complement the number of low
+zero bits on a-b is the same as b-a, so counting or testing can begin on
+a-b without waiting for abs(a-b) to be determined.
+
+ A loop stripping low zero bits tends not to branch predict well,
+since the condition is data dependent. But on average there's only a
+few low zeros, so an option is to strip one or two bits arithmetically
+then loop for more (as done for AMD K6). Or use a lookup table to get a
+count for several bits then loop for more (as done for AMD K7). An
+alternative approach is to keep just one of a and b odd and iterate
+
+ a,b = abs(a-b), min(a,b)
+ a = a/2 if even
+ b = b/2 if even
+
+ This requires about 1.25 iterations per bit, but stripping of a
+single bit at each step avoids any branching. Repeating the bit strip
+reduces to about 0.9 iterations per bit, which may be a worthwhile
+tradeoff.
+
+ Generally with the above approaches a speed of perhaps 6 cycles per
+bit can be achieved, which is still not terribly fast with for instance
+a 64-bit GCD taking nearly 400 cycles. It's this sort of time which
+means it's not usually advantageous to combine a set of divisibility
+tests into a GCD.
+
+ Currently, the binary algorithm is used for GCD only when N < 3.
+
+
+File: gmp.info, Node: Lehmer's Algorithm, Next: Subquadratic GCD, Prev: Binary GCD, Up: Greatest Common Divisor Algorithms
+
+15.3.2 Lehmer's algorithm
+-------------------------
+
+Lehmer's improvement of the Euclidean algorithms is based on the
+observation that the initial part of the quotient sequence depends only
+on the most significant parts of the inputs. The variant of Lehmer's
+algorithm used in GMP splits off the most significant two limbs, as
+suggested, e.g., in "A Double-Digit Lehmer-Euclid Algorithm" by Jebelean
+(*note References::). The quotients of two double-limb inputs are
+collected as a 2 by 2 matrix with single-limb elements. This is done by
+the function 'mpn_hgcd2'. The resulting matrix is applied to the inputs
+using 'mpn_mul_1' and 'mpn_submul_1'. Each iteration usually reduces
+the inputs by almost one limb. In the rare case of a large quotient, no
+progress can be made by examining just the most significant two limbs,
+and the quotient is computed using plain division.
+
+ The resulting algorithm is asymptotically O(N^2), just as the
+Euclidean algorithm and the binary algorithm. The quadratic part of the
+work are the calls to 'mpn_mul_1' and 'mpn_submul_1'. For small sizes,
+the linear work is also significant. There are roughly N calls to the
+'mpn_hgcd2' function. This function uses a couple of important
+optimizations:
+
+ * It uses the same relaxed notion of correctness as 'mpn_hgcd' (see
+ next section). This means that when called with the most
+ significant two limbs of two large numbers, the returned matrix
+ does not always correspond exactly to the initial quotient sequence
+ for the two large numbers; the final quotient may sometimes be one
+ off.
+
+ * It takes advantage of the fact that the quotients are usually
+ small. The division operator is not used, since the corresponding
+ assembler instruction is very slow on most architectures. (This
+ code could probably be improved further, it uses many branches that
+ are unfriendly to prediction.)
+
+ * It switches from double-limb calculations to single-limb
+ calculations half-way through, when the input numbers have been
+ reduced in size from two limbs to one and a half.
+
+
+File: gmp.info, Node: Subquadratic GCD, Next: Extended GCD, Prev: Lehmer's Algorithm, Up: Greatest Common Divisor Algorithms
+
+15.3.3 Subquadratic GCD
+-----------------------
+
+For inputs larger than 'GCD_DC_THRESHOLD', GCD is computed via the HGCD
+(Half GCD) function, as a generalization to Lehmer's algorithm.
+
+ Let the inputs a,b be of size N limbs each. Put S = floor(N/2) + 1.
+Then HGCD(a,b) returns a transformation matrix T with non-negative
+elements, and reduced numbers (c;d) = T^{-1} (a;b). The reduced numbers
+c,d must be larger than S limbs, while their difference abs(c-d) must
+fit in S limbs. The matrix elements will also be of size roughly N/2.
+
+ The HGCD base case uses Lehmer's algorithm, but with the above stop
+condition that returns reduced numbers and the corresponding
+transformation matrix half-way through. For inputs larger than
+'HGCD_THRESHOLD', HGCD is computed recursively, using the divide and
+conquer algorithm in "On Schönhage's algorithm and subquadratic integer
+GCD computation" by Möller (*note References::). The recursive
+algorithm consists of these main steps.
+
+ * Call HGCD recursively, on the most significant N/2 limbs. Apply
+ the resulting matrix T_1 to the full numbers, reducing them to a
+ size just above 3N/2.
+
+ * Perform a small number of division or subtraction steps to reduce
+ the numbers to size below 3N/2. This is essential mainly for the
+ unlikely case of large quotients.
+
+ * Call HGCD recursively, on the most significant N/2 limbs of the
+ reduced numbers. Apply the resulting matrix T_2 to the full
+ numbers, reducing them to a size just above N/2.
+
+ * Compute T = T_1 T_2.
+
+ * Perform a small number of division and subtraction steps to satisfy
+ the requirements, and return.
+
+ GCD is then implemented as a loop around HGCD, similarly to Lehmer's
+algorithm. Where Lehmer repeatedly chops off the top two limbs, calls
+'mpn_hgcd2', and applies the resulting matrix to the full numbers, the
+sub-quadratic GCD chops off the most significant third of the limbs (the
+proportion is a tuning parameter, and 1/3 seems to be more efficient
+than, e.g., 1/2), calls 'mpn_hgcd', and applies the resulting matrix.
+Once the input numbers are reduced to size below 'GCD_DC_THRESHOLD',
+Lehmer's algorithm is used for the rest of the work.
+
+ The asymptotic running time of both HGCD and GCD is O(M(N)*log(N)),
+where M(N) is the time for multiplying two N-limb numbers.
+
+
+File: gmp.info, Node: Extended GCD, Next: Jacobi Symbol, Prev: Subquadratic GCD, Up: Greatest Common Divisor Algorithms
+
+15.3.4 Extended GCD
+-------------------
+
+The extended GCD function, or GCDEXT, calculates gcd(a,b) and also
+cofactors x and y satisfying a*x+b*y=gcd(a,b). All the algorithms used
+for plain GCD are extended to handle this case. The binary algorithm is
+used only for single-limb GCDEXT. Lehmer's algorithm is used for sizes
+up to 'GCDEXT_DC_THRESHOLD'. Above this threshold, GCDEXT is
+implemented as a loop around HGCD, but with more book-keeping to keep
+track of the cofactors. This gives the same asymptotic running time as
+for GCD and HGCD, O(M(N)*log(N)).
+
+ One difference to plain GCD is that while the inputs a and b are
+reduced as the algorithm proceeds, the cofactors x and y grow in size.
+This makes the tuning of the chopping-point more difficult. The current
+code chops off the most significant half of the inputs for the call to
+HGCD in the first iteration, and the most significant two thirds for the
+remaining calls. This strategy could surely be improved. Also the stop
+condition for the loop, where Lehmer's algorithm is invoked once the
+inputs are reduced below 'GCDEXT_DC_THRESHOLD', could maybe be improved
+by taking into account the current size of the cofactors.
+
+
+File: gmp.info, Node: Jacobi Symbol, Prev: Extended GCD, Up: Greatest Common Divisor Algorithms
+
+15.3.5 Jacobi Symbol
+--------------------
+
+Jacobi symbol (A/B)
+
+ Initially if either operand fits in a single limb, a reduction is
+done with either 'mpn_mod_1' or 'mpn_modexact_1_odd', followed by the
+binary algorithm on a single limb. The binary algorithm is well suited
+to a single limb, and the whole calculation in this case is quite
+efficient.
+
+ For inputs larger than 'GCD_DC_THRESHOLD', 'mpz_jacobi',
+'mpz_legendre' and 'mpz_kronecker' are computed via the HGCD (Half GCD)
+function, as a generalization to Lehmer's algorithm.
+
+ Most GCD algorithms reduce a and b by repeatedly computing the
+quotient q = floor(a/b) and iteratively replacing
+
+ a, b = b, a - q * b
+
+ Different algorithms use different methods for calculating q, but the
+core algorithm is the same if we use *note Lehmer's Algorithm:: or *note
+HGCD: Subquadratic GCD.
+
+ At each step it is possible to compute if the reduction inverts the
+Jacobi symbol based on the two least significant bits of A and B. For
+more details see "Efficient computation of the Jacobi symbol" by Möller
+(*note References::).
+
+ A small set of bits is thus used to track state
+ * current sign of result (1 bit)
+
+ * two least significant bits of A and B (4 bits)
+
+ * a pointer to which input is currently the denominator (1 bit)
+
+ In all the routines sign changes for the result are accumulated using
+fast bit twiddling which avoids conditional jumps.
+
+ The final result is calculated after verifying the inputs are coprime
+(GCD = 1) by raising (-1)^e.
+
+ Much of the HGCD code is shared directly with the HGCD
+implementations, such as the 2x2 matrix calculation, *Note Lehmer's
+Algorithm:: basecase and 'GCD_DC_THRESHOLD'.
+
+ The asymptotic running time is O(M(N)*log(N)), where M(N) is the time
+for multiplying two N-limb numbers.
+
+
+File: gmp.info, Node: Powering Algorithms, Next: Root Extraction Algorithms, Prev: Greatest Common Divisor Algorithms, Up: Algorithms
+
+15.4 Powering Algorithms
+========================
+
+* Menu:
+
+* Normal Powering Algorithm::
+* Modular Powering Algorithm::
+
+
+File: gmp.info, Node: Normal Powering Algorithm, Next: Modular Powering Algorithm, Prev: Powering Algorithms, Up: Powering Algorithms
+
+15.4.1 Normal Powering
+----------------------
+
+Normal 'mpz' or 'mpf' powering uses a simple binary algorithm,
+successively squaring and then multiplying by the base when a 1 bit is
+seen in the exponent, as per Knuth section 4.6.3. The "left to right"
+variant described there is used rather than algorithm A, since it's just
+as easy and can be done with somewhat less temporary memory.
+
+
+File: gmp.info, Node: Modular Powering Algorithm, Prev: Normal Powering Algorithm, Up: Powering Algorithms
+
+15.4.2 Modular Powering
+-----------------------
+
+Modular powering is implemented using a 2^k-ary sliding window
+algorithm, as per "Handbook of Applied Cryptography" algorithm 14.85
+(*note References::). k is chosen according to the size of the
+exponent. Larger exponents use larger values of k, the choice being
+made to minimize the average number of multiplications that must
+supplement the squaring.
+
+ The modular multiplies and squarings use either a simple division or
+the REDC method by Montgomery (*note References::). REDC is a little
+faster, essentially saving N single limb divisions in a fashion similar
+to an exact remainder (*note Exact Remainder::).
+
+
+File: gmp.info, Node: Root Extraction Algorithms, Next: Radix Conversion Algorithms, Prev: Powering Algorithms, Up: Algorithms
+
+15.5 Root Extraction Algorithms
+===============================
+
+* Menu:
+
+* Square Root Algorithm::
+* Nth Root Algorithm::
+* Perfect Square Algorithm::
+* Perfect Power Algorithm::
+
+
+File: gmp.info, Node: Square Root Algorithm, Next: Nth Root Algorithm, Prev: Root Extraction Algorithms, Up: Root Extraction Algorithms
+
+15.5.1 Square Root
+------------------
+
+Square roots are taken using the "Karatsuba Square Root" algorithm by
+Paul Zimmermann (*note References::).
+
+ An input n is split into four parts of k bits each, so with b=2^k we
+have n = a3*b^3 + a2*b^2 + a1*b + a0. Part a3 must be "normalized" so
+that either the high or second highest bit is set. In GMP, k is kept on
+a limb boundary and the input is left shifted (by an even number of
+bits) to normalize.
+
+ The square root of the high two parts is taken, by recursive
+application of the algorithm (bottoming out in a one-limb Newton's
+method),
+
+ s1,r1 = sqrtrem (a3*b + a2)
+
+ This is an approximation to the desired root and is extended by a
+division to give s,r,
+
+ q,u = divrem (r1*b + a1, 2*s1)
+ s = s1*b + q
+ r = u*b + a0 - q^2
+
+ The normalization requirement on a3 means at this point s is either
+correct or 1 too big. r is negative in the latter case, so
+
+ if r < 0 then
+ r = r + 2*s - 1
+ s = s - 1
+
+ The algorithm is expressed in a divide and conquer form, but as noted
+in the paper it can also be viewed as a discrete variant of Newton's
+method, or as a variation on the schoolboy method (no longer taught) for
+square roots two digits at a time.
+
+ If the remainder r is not required then usually only a few high limbs
+of r and u need to be calculated to determine whether an adjustment to s
+is required. This optimization is not currently implemented.
+
+ In the Karatsuba multiplication range this algorithm is
+O(1.5*M(N/2)), where M(n) is the time to multiply two numbers of n
+limbs. In the FFT multiplication range this grows to a bound of
+O(6*M(N/2)). In practice a factor of about 1.5 to 1.8 is found in the
+Karatsuba and Toom-3 ranges, growing to 2 or 3 in the FFT range.
+
+ The algorithm does all its calculations in integers and the resulting
+'mpn_sqrtrem' is used for both 'mpz_sqrt' and 'mpf_sqrt'. The extended
+precision given by 'mpf_sqrt_ui' is obtained by padding with zero limbs.
+
+
+File: gmp.info, Node: Nth Root Algorithm, Next: Perfect Square Algorithm, Prev: Square Root Algorithm, Up: Root Extraction Algorithms
+
+15.5.2 Nth Root
+---------------
+
+Integer Nth roots are taken using Newton's method with the following
+iteration, where A is the input and n is the root to be taken.
+
+ 1 A
+ a[i+1] = - * ( --------- + (n-1)*a[i] )
+ n a[i]^(n-1)
+
+ The initial approximation a[1] is generated bitwise by successively
+powering a trial root with or without new 1 bits, aiming to be just
+above the true root. The iteration converges quadratically when started
+from a good approximation. When n is large more initial bits are needed
+to get good convergence. The current implementation is not particularly
+well optimized.
+
+
+File: gmp.info, Node: Perfect Square Algorithm, Next: Perfect Power Algorithm, Prev: Nth Root Algorithm, Up: Root Extraction Algorithms
+
+15.5.3 Perfect Square
+---------------------
+
+A significant fraction of non-squares can be quickly identified by
+checking whether the input is a quadratic residue modulo small integers.
+
+ 'mpz_perfect_square_p' first tests the input mod 256, which means
+just examining the low byte. Only 44 different values occur for squares
+mod 256, so 82.8% of inputs can be immediately identified as
+non-squares.
+
+ On a 32-bit system similar tests are done mod 9, 5, 7, 13 and 17, for
+a total 99.25% of inputs identified as non-squares. On a 64-bit system
+97 is tested too, for a total 99.62%.
+
+ These moduli are chosen because they're factors of 2^24-1 (or 2^48-1
+for 64-bits), and such a remainder can be quickly taken just using
+additions (see 'mpn_mod_34lsub1').
+
+ When nails are in use moduli are instead selected by the 'gen-psqr.c'
+program and applied with an 'mpn_mod_1'. The same 2^24-1 or 2^48-1
+could be done with nails using some extra bit shifts, but this is not
+currently implemented.
+
+ In any case each modulus is applied to the 'mpn_mod_34lsub1' or
+'mpn_mod_1' remainder and a table lookup identifies non-squares. By
+using a "modexact" style calculation, and suitably permuted tables, just
+one multiply each is required, see the code for details. Moduli are
+also combined to save operations, so long as the lookup tables don't
+become too big. 'gen-psqr.c' does all the pre-calculations.
+
+ A square root must still be taken for any value that passes these
+tests, to verify it's really a square and not one of the small fraction
+of non-squares that get through (i.e. a pseudo-square to all the tested
+bases).
+
+ Clearly more residue tests could be done, 'mpz_perfect_square_p' only
+uses a compact and efficient set. Big inputs would probably benefit
+from more residue testing, small inputs might be better off with less.
+The assumed distribution of squares versus non-squares in the input
+would affect such considerations.
+
+
+File: gmp.info, Node: Perfect Power Algorithm, Prev: Perfect Square Algorithm, Up: Root Extraction Algorithms
+
+15.5.4 Perfect Power
+--------------------
+
+Detecting perfect powers is required by some factorization algorithms.
+Currently 'mpz_perfect_power_p' is implemented using repeated Nth root
+extractions, though naturally only prime roots need to be considered.
+(*Note Nth Root Algorithm::.)
+
+ If a prime divisor p with multiplicity e can be found, then only
+roots which are divisors of e need to be considered, much reducing the
+work necessary. To this end divisibility by a set of small primes is
+checked.
+
+
+File: gmp.info, Node: Radix Conversion Algorithms, Next: Other Algorithms, Prev: Root Extraction Algorithms, Up: Algorithms
+
+15.6 Radix Conversion
+=====================
+
+Radix conversions are less important than other algorithms. A program
+dominated by conversions should probably use a different data
+representation.
+
+* Menu:
+
+* Binary to Radix::
+* Radix to Binary::
+
+
+File: gmp.info, Node: Binary to Radix, Next: Radix to Binary, Prev: Radix Conversion Algorithms, Up: Radix Conversion Algorithms
+
+15.6.1 Binary to Radix
+----------------------
+
+Conversions from binary to a power-of-2 radix use a simple and fast O(N)
+bit extraction algorithm.
+
+ Conversions from binary to other radices use one of two algorithms.
+Sizes below 'GET_STR_PRECOMPUTE_THRESHOLD' use a basic O(N^2) method.
+Repeated divisions by b^n are made, where b is the radix and n is the
+biggest power that fits in a limb. But instead of simply using the
+remainder r from such divisions, an extra divide step is done to give a
+fractional limb representing r/b^n. The digits of r can then be
+extracted using multiplications by b rather than divisions. Special
+case code is provided for decimal, allowing multiplications by 10 to
+optimize to shifts and adds.
+
+ Above 'GET_STR_PRECOMPUTE_THRESHOLD' a sub-quadratic algorithm is
+used. For an input t, powers b^(n*2^i) of the radix are calculated,
+until a power between t and sqrt(t) is reached. t is then divided by
+that largest power, giving a quotient which is the digits above that
+power, and a remainder which is those below. These two parts are in
+turn divided by the second highest power, and so on recursively. When a
+piece has been divided down to less than 'GET_STR_DC_THRESHOLD' limbs,
+the basecase algorithm described above is used.
+
+ The advantage of this algorithm is that big divisions can make use of
+the sub-quadratic divide and conquer division (*note Divide and Conquer
+Division::), and big divisions tend to have less overheads than lots of
+separate single limb divisions anyway. But in any case the cost of
+calculating the powers b^(n*2^i) must first be overcome.
+
+ 'GET_STR_PRECOMPUTE_THRESHOLD' and 'GET_STR_DC_THRESHOLD' represent
+the same basic thing, the point where it becomes worth doing a big
+division to cut the input in half. 'GET_STR_PRECOMPUTE_THRESHOLD'
+includes the cost of calculating the radix power required, whereas
+'GET_STR_DC_THRESHOLD' assumes that's already available, which is the
+case when recursing.
+
+ Since the base case produces digits from least to most significant
+but they want to be stored from most to least, it's necessary to
+calculate in advance how many digits there will be, or at least be sure
+not to underestimate that. For GMP the number of input bits is
+multiplied by 'chars_per_bit_exactly' from 'mp_bases', rounding up. The
+result is either correct or one too big.
+
+ Examining some of the high bits of the input could increase the
+chance of getting the exact number of digits, but an exact result every
+time would not be practical, since in general the difference between
+numbers 100... and 99... is only in the last few bits and the work to
+identify 99... might well be almost as much as a full conversion.
+
+ The r/b^n scheme described above for using multiplications to bring
+out digits might be useful for more than a single limb. Some brief
+experiments with it on the base case when recursing didn't give a
+noticeable improvement, but perhaps that was only due to the
+implementation. Something similar would work for the sub-quadratic
+divisions too, though there would be the cost of calculating a bigger
+radix power.
+
+ Another possible improvement for the sub-quadratic part would be to
+arrange for radix powers that balanced the sizes of quotient and
+remainder produced, i.e. the highest power would be an b^(n*k)
+approximately equal to sqrt(t), not restricted to a 2^i factor. That
+ought to smooth out a graph of times against sizes, but may or may not
+be a net speedup.
+
+
+File: gmp.info, Node: Radix to Binary, Prev: Binary to Radix, Up: Radix Conversion Algorithms
+
+15.6.2 Radix to Binary
+----------------------
+
+*This section needs to be rewritten, it currently describes the
+algorithms used before GMP 4.3.*
+
+ Conversions from a power-of-2 radix into binary use a simple and fast
+O(N) bitwise concatenation algorithm.
+
+ Conversions from other radices use one of two algorithms. Sizes
+below 'SET_STR_PRECOMPUTE_THRESHOLD' use a basic O(N^2) method. Groups
+of n digits are converted to limbs, where n is the biggest power of the
+base b which will fit in a limb, then those groups are accumulated into
+the result by multiplying by b^n and adding. This saves multi-precision
+operations, as per Knuth section 4.4 part E (*note References::). Some
+special case code is provided for decimal, giving the compiler a chance
+to optimize multiplications by 10.
+
+ Above 'SET_STR_PRECOMPUTE_THRESHOLD' a sub-quadratic algorithm is
+used. First groups of n digits are converted into limbs. Then adjacent
+limbs are combined into limb pairs with x*b^n+y, where x and y are the
+limbs. Adjacent limb pairs are combined into quads similarly with
+x*b^(2n)+y. This continues until a single block remains, that being the
+result.
+
+ The advantage of this method is that the multiplications for each x
+are big blocks, allowing Karatsuba and higher algorithms to be used.
+But the cost of calculating the powers b^(n*2^i) must be overcome.
+'SET_STR_PRECOMPUTE_THRESHOLD' usually ends up quite big, around 5000
+digits, and on some processors much bigger still.
+
+ 'SET_STR_PRECOMPUTE_THRESHOLD' is based on the input digits (and
+tuned for decimal), though it might be better based on a limb count, so
+as to be independent of the base. But that sort of count isn't used by
+the base case and so would need some sort of initial calculation or
+estimate.
+
+ The main reason 'SET_STR_PRECOMPUTE_THRESHOLD' is so much bigger than
+the corresponding 'GET_STR_PRECOMPUTE_THRESHOLD' is that 'mpn_mul_1' is
+much faster than 'mpn_divrem_1' (often by a factor of 5, or more).
+
+
+File: gmp.info, Node: Other Algorithms, Next: Assembly Coding, Prev: Radix Conversion Algorithms, Up: Algorithms
+
+15.7 Other Algorithms
+=====================
+
+* Menu:
+
+* Prime Testing Algorithm::
+* Factorial Algorithm::
+* Binomial Coefficients Algorithm::
+* Fibonacci Numbers Algorithm::
+* Lucas Numbers Algorithm::
+* Random Number Algorithms::
+
+
+File: gmp.info, Node: Prime Testing Algorithm, Next: Factorial Algorithm, Prev: Other Algorithms, Up: Other Algorithms
+
+15.7.1 Prime Testing
+--------------------
+
+The primality testing in 'mpz_probab_prime_p' (*note Number Theoretic
+Functions::) first does some trial division by small factors and then
+uses the Miller-Rabin probabilistic primality testing algorithm, as
+described in Knuth section 4.5.4 algorithm P (*note References::).
+
+ For an odd input n, and with n = q*2^k+1 where q is odd, this
+algorithm selects a random base x and tests whether x^q mod n is 1 or
+-1, or an x^(q*2^j) mod n is 1, for 1<=j<=k. If so then n is probably
+prime, if not then n is definitely composite.
+
+ Any prime n will pass the test, but some composites do too. Such
+composites are known as strong pseudoprimes to base x. No n is a strong
+pseudoprime to more than 1/4 of all bases (see Knuth exercise 22), hence
+with x chosen at random there's no more than a 1/4 chance a "probable
+prime" will in fact be composite.
+
+ In fact strong pseudoprimes are quite rare, making the test much more
+powerful than this analysis would suggest, but 1/4 is all that's proven
+for an arbitrary n.
+
+
+File: gmp.info, Node: Factorial Algorithm, Next: Binomial Coefficients Algorithm, Prev: Prime Testing Algorithm, Up: Other Algorithms
+
+15.7.2 Factorial
+----------------
+
+Factorials are calculated by a combination of two algorithms. An idea
+is shared among them: to compute the odd part of the factorial; a final
+step takes account of the power of 2 term, by shifting.
+
+ For small n, the odd factor of n! is computed with the simple
+observation that it is equal to the product of all positive odd numbers
+smaller than n times the odd factor of [n/2]!, where [x] is the integer
+part of x, and so on recursively. The procedure can be best illustrated
+with an example,
+
+ 23! = (23.21.19.17.15.13.11.9.7.5.3)(11.9.7.5.3)(5.3)2^{19}
+
+ Current code collects all the factors in a single list, with a loop
+and no recursion, and computes the product, with no special care for
+repeated chunks.
+
+ When n is larger, computations pass through prime sieving. A helper
+function is used, as suggested by Peter Luschny:
+
+ n
+ -----
+ n! | | L(p,n)
+ msf(n) = -------------- = | | p
+ [n/2]!^2.2^k p=3
+
+ Where p ranges on odd prime numbers. The exponent k is chosen to
+obtain an odd integer number: k is the number of 1 bits in the binary
+representation of [n/2]. The function L(p,n) can be defined as zero
+when p is composite, and, for any prime p, it is computed with:
+
+ ---
+ \ n
+ L(p,n) = / [---] mod 2 <= log (n) .
+ --- p^i p
+ i>0
+
+ With this helper function, we are able to compute the odd part of n!
+using the recursion implied by n!=[n/2]!^2*msf(n)*2^k. The recursion
+stops using the small-n algorithm on some [n/2^i].
+
+ Both the above algorithms use binary splitting to compute the product
+of many small factors. At first as many products as possible are
+accumulated in a single register, generating a list of factors that fit
+in a machine word. This list is then split into halves, and the product
+is computed recursively.
+
+ Such splitting is more efficient than repeated Nx1 multiplies since
+it forms big multiplies, allowing Karatsuba and higher algorithms to be
+used. And even below the Karatsuba threshold a big block of work can be
+more efficient for the basecase algorithm.
+
+
+File: gmp.info, Node: Binomial Coefficients Algorithm, Next: Fibonacci Numbers Algorithm, Prev: Factorial Algorithm, Up: Other Algorithms
+
+15.7.3 Binomial Coefficients
+----------------------------
+
+Binomial coefficients C(n,k) are calculated by first arranging k <= n/2
+using C(n,k) = C(n,n-k) if necessary, and then evaluating the following
+product simply from i=2 to i=k.
+
+ k (n-k+i)
+ C(n,k) = (n-k+1) * prod -------
+ i=2 i
+
+ It's easy to show that each denominator i will divide the product so
+far, so the exact division algorithm is used (*note Exact Division::).
+
+ The numerators n-k+i and denominators i are first accumulated into as
+many fit a limb, to save multi-precision operations, though for
+'mpz_bin_ui' this applies only to the divisors, since n is an 'mpz_t'
+and n-k+i in general won't fit in a limb at all.
+
+
+File: gmp.info, Node: Fibonacci Numbers Algorithm, Next: Lucas Numbers Algorithm, Prev: Binomial Coefficients Algorithm, Up: Other Algorithms
+
+15.7.4 Fibonacci Numbers
+------------------------
+
+The Fibonacci functions 'mpz_fib_ui' and 'mpz_fib2_ui' are designed for
+calculating isolated F[n] or F[n],F[n-1] values efficiently.
+
+ For small n, a table of single limb values in '__gmp_fib_table' is
+used. On a 32-bit limb this goes up to F[47], or on a 64-bit limb up to
+F[93]. For convenience the table starts at F[-1].
+
+ Beyond the table, values are generated with a binary powering
+algorithm, calculating a pair F[n] and F[n-1] working from high to low
+across the bits of n. The formulas used are
+
+ F[2k+1] = 4*F[k]^2 - F[k-1]^2 + 2*(-1)^k
+ F[2k-1] = F[k]^2 + F[k-1]^2
+
+ F[2k] = F[2k+1] - F[2k-1]
+
+ At each step, k is the high b bits of n. If the next bit of n is 0
+then F[2k],F[2k-1] is used, or if it's a 1 then F[2k+1],F[2k] is used,
+and the process repeated until all bits of n are incorporated. Notice
+these formulas require just two squares per bit of n.
+
+ It'd be possible to handle the first few n above the single limb
+table with simple additions, using the defining Fibonacci recurrence
+F[k+1]=F[k]+F[k-1], but this is not done since it usually turns out to
+be faster for only about 10 or 20 values of n, and including a block of
+code for just those doesn't seem worthwhile. If they really mattered
+it'd be better to extend the data table.
+
+ Using a table avoids lots of calculations on small numbers, and makes
+small n go fast. A bigger table would make more small n go fast, it's
+just a question of balancing size against desired speed. For GMP the
+code is kept compact, with the emphasis primarily on a good powering
+algorithm.
+
+ 'mpz_fib2_ui' returns both F[n] and F[n-1], but 'mpz_fib_ui' is only
+interested in F[n]. In this case the last step of the algorithm can
+become one multiply instead of two squares. One of the following two
+formulas is used, according as n is odd or even.
+
+ F[2k] = F[k]*(F[k]+2F[k-1])
+
+ F[2k+1] = (2F[k]+F[k-1])*(2F[k]-F[k-1]) + 2*(-1)^k
+
+ F[2k+1] here is the same as above, just rearranged to be a multiply.
+For interest, the 2*(-1)^k term both here and above can be applied just
+to the low limb of the calculation, without a carry or borrow into
+further limbs, which saves some code size. See comments with
+'mpz_fib_ui' and the internal 'mpn_fib2_ui' for how this is done.
+
+
+File: gmp.info, Node: Lucas Numbers Algorithm, Next: Random Number Algorithms, Prev: Fibonacci Numbers Algorithm, Up: Other Algorithms
+
+15.7.5 Lucas Numbers
+--------------------
+
+'mpz_lucnum2_ui' derives a pair of Lucas numbers from a pair of
+Fibonacci numbers with the following simple formulas.
+
+ L[k] = F[k] + 2*F[k-1]
+ L[k-1] = 2*F[k] - F[k-1]
+
+ 'mpz_lucnum_ui' is only interested in L[n], and some work can be
+saved. Trailing zero bits on n can be handled with a single square
+each.
+
+ L[2k] = L[k]^2 - 2*(-1)^k
+
+ And the lowest 1 bit can be handled with one multiply of a pair of
+Fibonacci numbers, similar to what 'mpz_fib_ui' does.
+
+ L[2k+1] = 5*F[k-1]*(2*F[k]+F[k-1]) - 4*(-1)^k
+
+
+File: gmp.info, Node: Random Number Algorithms, Prev: Lucas Numbers Algorithm, Up: Other Algorithms
+
+15.7.6 Random Numbers
+---------------------
+
+For the 'urandomb' functions, random numbers are generated simply by
+concatenating bits produced by the generator. As long as the generator
+has good randomness properties this will produce well-distributed N bit
+numbers.
+
+ For the 'urandomm' functions, random numbers in a range 0<=R<N are
+generated by taking values R of ceil(log2(N)) bits each until one
+satisfies R<N. This will normally require only one or two attempts, but
+the attempts are limited in case the generator is somehow degenerate and
+produces only 1 bits or similar.
+
+ The Mersenne Twister generator is by Matsumoto and Nishimura (*note
+References::). It has a non-repeating period of 2^19937-1, which is a
+Mersenne prime, hence the name of the generator. The state is 624 words
+of 32-bits each, which is iterated with one XOR and shift for each
+32-bit word generated, making the algorithm very fast. Randomness
+properties are also very good and this is the default algorithm used by
+GMP.
+
+ Linear congruential generators are described in many text books, for
+instance Knuth volume 2 (*note References::). With a modulus M and
+parameters A and C, an integer state S is iterated by the formula S <-
+A*S+C mod M. At each step the new state is a linear function of the
+previous, mod M, hence the name of the generator.
+
+ In GMP only moduli of the form 2^N are supported, and the current
+implementation is not as well optimized as it could be. Overheads are
+significant when N is small, and when N is large clearly the multiply at
+each step will become slow. This is not a big concern, since the
+Mersenne Twister generator is better in every respect and is therefore
+recommended for all normal applications.
+
+ For both generators the current state can be deduced by observing
+enough output and applying some linear algebra (over GF(2) in the case
+of the Mersenne Twister). This generally means raw output is unsuitable
+for cryptographic applications without further hashing or the like.
+
+
+File: gmp.info, Node: Assembly Coding, Prev: Other Algorithms, Up: Algorithms
+
+15.8 Assembly Coding
+====================
+
+The assembly subroutines in GMP are the most significant source of speed
+at small to moderate sizes. At larger sizes algorithm selection becomes
+more important, but of course speedups in low level routines will still
+speed up everything proportionally.
+
+ Carry handling and widening multiplies that are important for GMP
+can't be easily expressed in C. GCC 'asm' blocks help a lot and are
+provided in 'longlong.h', but hand coding low level routines invariably
+offers a speedup over generic C by a factor of anything from 2 to 10.
+
+* Menu:
+
+* Assembly Code Organisation::
+* Assembly Basics::
+* Assembly Carry Propagation::
+* Assembly Cache Handling::
+* Assembly Functional Units::
+* Assembly Floating Point::
+* Assembly SIMD Instructions::
+* Assembly Software Pipelining::
+* Assembly Loop Unrolling::
+* Assembly Writing Guide::
+
+
+File: gmp.info, Node: Assembly Code Organisation, Next: Assembly Basics, Prev: Assembly Coding, Up: Assembly Coding
+
+15.8.1 Code Organisation
+------------------------
+
+The various 'mpn' subdirectories contain machine-dependent code, written
+in C or assembly. The 'mpn/generic' subdirectory contains default code,
+used when there's no machine-specific version of a particular file.
+
+ Each 'mpn' subdirectory is for an ISA family. Generally 32-bit and
+64-bit variants in a family cannot share code and have separate
+directories. Within a family further subdirectories may exist for CPU
+variants.
+
+ In each directory a 'nails' subdirectory may exist, holding code with
+nails support for that CPU variant. A 'NAILS_SUPPORT' directive in each
+file indicates the nails values the code handles. Nails code only
+exists where it's faster, or promises to be faster, than plain code.
+There's no effort put into nails if they're not going to enhance a given
+CPU.
+
+
+File: gmp.info, Node: Assembly Basics, Next: Assembly Carry Propagation, Prev: Assembly Code Organisation, Up: Assembly Coding
+
+15.8.2 Assembly Basics
+----------------------
+
+'mpn_addmul_1' and 'mpn_submul_1' are the most important routines for
+overall GMP performance. All multiplications and divisions come down to
+repeated calls to these. 'mpn_add_n', 'mpn_sub_n', 'mpn_lshift' and
+'mpn_rshift' are next most important.
+
+ On some CPUs assembly versions of the internal functions
+'mpn_mul_basecase' and 'mpn_sqr_basecase' give significant speedups,
+mainly through avoiding function call overheads. They can also
+potentially make better use of a wide superscalar processor, as can
+bigger primitives like 'mpn_addmul_2' or 'mpn_addmul_4'.
+
+ The restrictions on overlaps between sources and destinations (*note
+Low-level Functions::) are designed to facilitate a variety of
+implementations. For example, knowing 'mpn_add_n' won't have partly
+overlapping sources and destination means reading can be done far ahead
+of writing on superscalar processors, and loops can be vectorized on a
+vector processor, depending on the carry handling.
+
+
+File: gmp.info, Node: Assembly Carry Propagation, Next: Assembly Cache Handling, Prev: Assembly Basics, Up: Assembly Coding
+
+15.8.3 Carry Propagation
+------------------------
+
+The problem that presents most challenges in GMP is propagating carries
+from one limb to the next. In functions like 'mpn_addmul_1' and
+'mpn_add_n', carries are the only dependencies between limb operations.
+
+ On processors with carry flags, a straightforward CISC style 'adc' is
+generally best. AMD K6 'mpn_addmul_1' however is an example of an
+unusual set of circumstances where a branch works out better.
+
+ On RISC processors generally an add and compare for overflow is used.
+This sort of thing can be seen in 'mpn/generic/aors_n.c'. Some carry
+propagation schemes require 4 instructions, meaning at least 4 cycles
+per limb, but other schemes may use just 1 or 2. On wide superscalar
+processors performance may be completely determined by the number of
+dependent instructions between carry-in and carry-out for each limb.
+
+ On vector processors good use can be made of the fact that a carry
+bit only very rarely propagates more than one limb. When adding a
+single bit to a limb, there's only a carry out if that limb was
+'0xFF...FF' which on random data will be only 1 in 2^mp_bits_per_limb.
+'mpn/cray/add_n.c' is an example of this, it adds all limbs in parallel,
+adds one set of carry bits in parallel and then only rarely needs to
+fall through to a loop propagating further carries.
+
+ On the x86s, GCC (as of version 2.95.2) doesn't generate particularly
+good code for the RISC style idioms that are necessary to handle carry
+bits in C. Often conditional jumps are generated where 'adc' or 'sbb'
+forms would be better. And so unfortunately almost any loop involving
+carry bits needs to be coded in assembly for best results.
+
+
+File: gmp.info, Node: Assembly Cache Handling, Next: Assembly Functional Units, Prev: Assembly Carry Propagation, Up: Assembly Coding
+
+15.8.4 Cache Handling
+---------------------
+
+GMP aims to perform well both on operands that fit entirely in L1 cache
+and those which don't.
+
+ Basic routines like 'mpn_add_n' or 'mpn_lshift' are often used on
+large operands, so L2 and main memory performance is important for them.
+'mpn_mul_1' and 'mpn_addmul_1' are mostly used for multiply and square
+basecases, so L1 performance matters most for them, unless assembly
+versions of 'mpn_mul_basecase' and 'mpn_sqr_basecase' exist, in which
+case the remaining uses are mostly for larger operands.
+
+ For L2 or main memory operands, memory access times will almost
+certainly be more than the calculation time. The aim therefore is to
+maximize memory throughput, by starting a load of the next cache line
+while processing the contents of the previous one. Clearly this is only
+possible if the chip has a lock-up free cache or some sort of prefetch
+instruction. Most current chips have both these features.
+
+ Prefetching sources combines well with loop unrolling, since a
+prefetch can be initiated once per unrolled loop (or more than once if
+the loop covers more than one cache line).
+
+ On CPUs without write-allocate caches, prefetching destinations will
+ensure individual stores don't go further down the cache hierarchy,
+limiting bandwidth. Of course for calculations which are slow anyway,
+like 'mpn_divrem_1', write-throughs might be fine.
+
+ The distance ahead to prefetch will be determined by memory latency
+versus throughput. The aim of course is to have data arriving
+continuously, at peak throughput. Some CPUs have limits on the number
+of fetches or prefetches in progress.
+
+ If a special prefetch instruction doesn't exist then a plain load can
+be used, but in that case care must be taken not to attempt to read past
+the end of an operand, since that might produce a segmentation
+violation.
+
+ Some CPUs or systems have hardware that detects sequential memory
+accesses and initiates suitable cache movements automatically, making
+life easy.
+
+
+File: gmp.info, Node: Assembly Functional Units, Next: Assembly Floating Point, Prev: Assembly Cache Handling, Up: Assembly Coding
+
+15.8.5 Functional Units
+-----------------------
+
+When choosing an approach for an assembly loop, consideration is given
+to what operations can execute simultaneously and what throughput can
+thereby be achieved. In some cases an algorithm can be tweaked to
+accommodate available resources.
+
+ Loop control will generally require a counter and pointer updates,
+costing as much as 5 instructions, plus any delays a branch introduces.
+CPU addressing modes might reduce pointer updates, perhaps by allowing
+just one updating pointer and others expressed as offsets from it, or on
+CISC chips with all addressing done with the loop counter as a scaled
+index.
+
+ The final loop control cost can be amortised by processing several
+limbs in each iteration (*note Assembly Loop Unrolling::). This at
+least ensures loop control isn't a big fraction of the work done.
+
+ Memory throughput is always a limit. If perhaps only one load or one
+store can be done per cycle then 3 cycles/limb will be the top speed for
+"binary" operations like 'mpn_add_n', and any code achieving that is
+optimal.
+
+ Integer resources can be freed up by having the loop counter in a
+float register, or by pressing the float units into use for some
+multiplying, perhaps doing every second limb on the float side (*note
+Assembly Floating Point::).
+
+ Float resources can be freed up by doing carry propagation on the
+integer side, or even by doing integer to float conversions in integers
+using bit twiddling.
+
+
+File: gmp.info, Node: Assembly Floating Point, Next: Assembly SIMD Instructions, Prev: Assembly Functional Units, Up: Assembly Coding
+
+15.8.6 Floating Point
+---------------------
+
+Floating point arithmetic is used in GMP for multiplications on CPUs
+with poor integer multipliers. It's mostly useful for 'mpn_mul_1',
+'mpn_addmul_1' and 'mpn_submul_1' on 64-bit machines, and
+'mpn_mul_basecase' on both 32-bit and 64-bit machines.
+
+ With IEEE 53-bit double precision floats, integer multiplications
+producing up to 53 bits will give exact results. Breaking a 64x64
+multiplication into eight 16x32->48 bit pieces is convenient. With some
+care though six 21x32->53 bit products can be used, if one of the lower
+two 21-bit pieces also uses the sign bit.
+
+ For the 'mpn_mul_1' family of functions on a 64-bit machine, the
+invariant single limb is split at the start, into 3 or 4 pieces. Inside
+the loop, the bignum operand is split into 32-bit pieces. Fast
+conversion of these unsigned 32-bit pieces to floating point is highly
+machine-dependent. In some cases, reading the data into the integer
+unit, zero-extending to 64-bits, then transferring to the floating point
+unit back via memory is the only option.
+
+ Converting partial products back to 64-bit limbs is usually best done
+as a signed conversion. Since all values are smaller than 2^53, signed
+and unsigned are the same, but most processors lack unsigned
+conversions.
+
+
+
+ Here is a diagram showing 16x32 bit products for an 'mpn_mul_1' or
+'mpn_addmul_1' with a 64-bit limb. The single limb operand V is split
+into four 16-bit parts. The multi-limb operand U is split in the loop
+into two 32-bit parts.
+
+ +---+---+---+---+
+ |v48|v32|v16|v00| V operand
+ +---+---+---+---+
+
+ +-------+---+---+
+ x | u32 | u00 | U operand (one limb)
+ +---------------+
+
+ ---------------------------------
+
+ +-----------+
+ | u00 x v00 | p00 48-bit products
+ +-----------+
+ +-----------+
+ | u00 x v16 | p16
+ +-----------+
+ +-----------+
+ | u00 x v32 | p32
+ +-----------+
+ +-----------+
+ | u00 x v48 | p48
+ +-----------+
+ +-----------+
+ | u32 x v00 | r32
+ +-----------+
+ +-----------+
+ | u32 x v16 | r48
+ +-----------+
+ +-----------+
+ | u32 x v32 | r64
+ +-----------+
+ +-----------+
+ | u32 x v48 | r80
+ +-----------+
+
+ p32 and r32 can be summed using floating-point addition, and likewise
+p48 and r48. p00 and p16 can be summed with r64 and r80 from the
+previous iteration.
+
+ For each loop then, four 49-bit quantities are transferred to the
+integer unit, aligned as follows,
+
+ |-----64bits----|-----64bits----|
+ +------------+
+ | p00 + r64' | i00
+ +------------+
+ +------------+
+ | p16 + r80' | i16
+ +------------+
+ +------------+
+ | p32 + r32 | i32
+ +------------+
+ +------------+
+ | p48 + r48 | i48
+ +------------+
+
+ The challenge then is to sum these efficiently and add in a carry
+limb, generating a low 64-bit result limb and a high 33-bit carry limb
+(i48 extends 33 bits into the high half).
+
+
+File: gmp.info, Node: Assembly SIMD Instructions, Next: Assembly Software Pipelining, Prev: Assembly Floating Point, Up: Assembly Coding
+
+15.8.7 SIMD Instructions
+------------------------
+
+The single-instruction multiple-data support in current microprocessors
+is aimed at signal processing algorithms where each data point can be
+treated more or less independently. There's generally not much support
+for propagating the sort of carries that arise in GMP.
+
+ SIMD multiplications of say four 16x16 bit multiplies only do as much
+work as one 32x32 from GMP's point of view, and need some shifts and
+adds besides. But of course if say the SIMD form is fully pipelined and
+uses less instruction decoding then it may still be worthwhile.
+
+ On the x86 chips, MMX has so far found a use in 'mpn_rshift' and
+'mpn_lshift', and is used in a special case for 16-bit multipliers in
+the P55 'mpn_mul_1'. SSE2 is used for Pentium 4 'mpn_mul_1',
+'mpn_addmul_1', and 'mpn_submul_1'.
+
+
+File: gmp.info, Node: Assembly Software Pipelining, Next: Assembly Loop Unrolling, Prev: Assembly SIMD Instructions, Up: Assembly Coding
+
+15.8.8 Software Pipelining
+--------------------------
+
+Software pipelining consists of scheduling instructions around the
+branch point in a loop. For example a loop might issue a load not for
+use in the present iteration but the next, thereby allowing extra cycles
+for the data to arrive from memory.
+
+ Naturally this is wanted only when doing things like loads or
+multiplies that take several cycles to complete, and only where a CPU
+has multiple functional units so that other work can be done in the
+meantime.
+
+ A pipeline with several stages will have a data value in progress at
+each stage and each loop iteration moves them along one stage. This is
+like juggling.
+
+ If the latency of some instruction is greater than the loop time then
+it will be necessary to unroll, so one register has a result ready to
+use while another (or multiple others) are still in progress (*note
+Assembly Loop Unrolling::).
+
+
+File: gmp.info, Node: Assembly Loop Unrolling, Next: Assembly Writing Guide, Prev: Assembly Software Pipelining, Up: Assembly Coding
+
+15.8.9 Loop Unrolling
+---------------------
+
+Loop unrolling consists of replicating code so that several limbs are
+processed in each loop. At a minimum this reduces loop overheads by a
+corresponding factor, but it can also allow better register usage, for
+example alternately using one register combination and then another.
+Judicious use of 'm4' macros can help avoid lots of duplication in the
+source code.
+
+ Any amount of unrolling can be handled with a loop counter that's
+decremented by N each time, stopping when the remaining count is less
+than the further N the loop will process. Or by subtracting N at the
+start, the termination condition becomes when the counter C is less than
+0 (and the count of remaining limbs is C+N).
+
+ Alternately for a power of 2 unroll the loop count and remainder can
+be established with a shift and mask. This is convenient if also making
+a computed jump into the middle of a large loop.
+
+ The limbs not a multiple of the unrolling can be handled in various
+ways, for example
+
+ * A simple loop at the end (or the start) to process the excess.
+ Care will be wanted that it isn't too much slower than the unrolled
+ part.
+
+ * A set of binary tests, for example after an 8-limb unrolling, test
+ for 4 more limbs to process, then a further 2 more or not, and
+ finally 1 more or not. This will probably take more code space
+ than a simple loop.
+
+ * A 'switch' statement, providing separate code for each possible
+ excess, for example an 8-limb unrolling would have separate code
+ for 0 remaining, 1 remaining, etc, up to 7 remaining. This might
+ take a lot of code, but may be the best way to optimize all cases
+ in combination with a deep pipelined loop.
+
+ * A computed jump into the middle of the loop, thus making the first
+ iteration handle the excess. This should make times smoothly
+ increase with size, which is attractive, but setups for the jump
+ and adjustments for pointers can be tricky and could become quite
+ difficult in combination with deep pipelining.
+
+
+File: gmp.info, Node: Assembly Writing Guide, Prev: Assembly Loop Unrolling, Up: Assembly Coding
+
+15.8.10 Writing Guide
+---------------------
+
+This is a guide to writing software pipelined loops for processing limb
+vectors in assembly.
+
+ First determine the algorithm and which instructions are needed.
+Code it without unrolling or scheduling, to make sure it works. On a
+3-operand CPU try to write each new value to a new register, this will
+greatly simplify later steps.
+
+ Then note for each instruction the functional unit and/or issue port
+requirements. If an instruction can use either of two units, like U0 or
+U1 then make a category "U0/U1". Count the total using each unit (or
+combined unit), and count all instructions.
+
+ Figure out from those counts the best possible loop time. The goal
+will be to find a perfect schedule where instruction latencies are
+completely hidden. The total instruction count might be the limiting
+factor, or perhaps a particular functional unit. It might be possible
+to tweak the instructions to help the limiting factor.
+
+ Suppose the loop time is N, then make N issue buckets, with the final
+loop branch at the end of the last. Now fill the buckets with dummy
+instructions using the functional units desired. Run this to make sure
+the intended speed is reached.
+
+ Now replace the dummy instructions with the real instructions from
+the slow but correct loop you started with. The first will typically be
+a load instruction. Then the instruction using that value is placed in
+a bucket an appropriate distance down. Run the loop again, to check it
+still runs at target speed.
+
+ Keep placing instructions, frequently measuring the loop. After a
+few you will need to wrap around from the last bucket back to the top of
+the loop. If you used the new-register for new-value strategy above
+then there will be no register conflicts. If not then take care not to
+clobber something already in use. Changing registers at this time is
+very error prone.
+
+ The loop will overlap two or more of the original loop iterations,
+and the computation of one vector element result will be started in one
+iteration of the new loop, and completed one or several iterations
+later.
+
+ The final step is to create feed-in and wind-down code for the loop.
+A good way to do this is to make a copy (or copies) of the loop at the
+start and delete those instructions which don't have valid antecedents,
+and at the end replicate and delete those whose results are unwanted
+(including any further loads).
+
+ The loop will have a minimum number of limbs loaded and processed, so
+the feed-in code must test if the request size is smaller and skip
+either to a suitable part of the wind-down or to special code for small
+sizes.
+
+
+File: gmp.info, Node: Internals, Next: Contributors, Prev: Algorithms, Up: Top
+
+16 Internals
+************
+
+*This chapter is provided only for informational purposes and the
+various internals described here may change in future GMP releases.
+Applications expecting to be compatible with future releases should use
+only the documented interfaces described in previous chapters.*
+
+* Menu:
+
+* Integer Internals::
+* Rational Internals::
+* Float Internals::
+* Raw Output Internals::
+* C++ Interface Internals::
+
+
+File: gmp.info, Node: Integer Internals, Next: Rational Internals, Prev: Internals, Up: Internals
+
+16.1 Integer Internals
+======================
+
+'mpz_t' variables represent integers using sign and magnitude, in space
+dynamically allocated and reallocated. The fields are as follows.
+
+'_mp_size'
+ The number of limbs, or the negative of that when representing a
+ negative integer. Zero is represented by '_mp_size' set to zero,
+ in which case the '_mp_d' data is undefined.
+
+'_mp_d'
+ A pointer to an array of limbs which is the magnitude. These are
+ stored "little endian" as per the 'mpn' functions, so '_mp_d[0]' is
+ the least significant limb and '_mp_d[ABS(_mp_size)-1]' is the most
+ significant. Whenever '_mp_size' is non-zero, the most significant
+ limb is non-zero.
+
+ Currently there's always at least one readable limb, so for
+ instance 'mpz_get_ui' can fetch '_mp_d[0]' unconditionally (though
+ its value is undefined if '_mp_size' is zero).
+
+'_mp_alloc'
+ '_mp_alloc' is the number of limbs currently allocated at '_mp_d',
+ and normally '_mp_alloc >= ABS(_mp_size)'. When an 'mpz' routine
+ is about to (or might be about to) increase '_mp_size', it checks
+ '_mp_alloc' to see whether there's enough space, and reallocates if
+ not. 'MPZ_REALLOC' is generally used for this.
+
+ 'mpz_t' variables initialised with the 'mpz_roinit_n' function or
+ the 'MPZ_ROINIT_N' macro have '_mp_alloc = 0' but can have a
+ non-zero '_mp_size'. They can only be used as read-only constants.
+ See *note Integer Special Functions:: for details.
+
+ The various bitwise logical functions like 'mpz_and' behave as if
+negative values were two's complement. But sign and magnitude is always
+used internally, and necessary adjustments are made during the
+calculations. Sometimes this isn't pretty, but sign and magnitude are
+best for other routines.
+
+ Some internal temporary variables are set up with 'MPZ_TMP_INIT' and
+these have '_mp_d' space obtained from 'TMP_ALLOC' rather than the
+memory allocation functions. Care is taken to ensure that these are big
+enough that no reallocation is necessary (since it would have
+unpredictable consequences).
+
+ '_mp_size' and '_mp_alloc' are 'int', although 'mp_size_t' is usually
+a 'long'. This is done to make the fields just 32 bits on some 64 bits
+systems, thereby saving a few bytes of data space but still providing
+plenty of range.
+
+
+File: gmp.info, Node: Rational Internals, Next: Float Internals, Prev: Integer Internals, Up: Internals
+
+16.2 Rational Internals
+=======================
+
+'mpq_t' variables represent rationals using an 'mpz_t' numerator and
+denominator (*note Integer Internals::).
+
+ The canonical form adopted is denominator positive (and non-zero), no
+common factors between numerator and denominator, and zero uniquely
+represented as 0/1.
+
+ It's believed that casting out common factors at each stage of a
+calculation is best in general. A GCD is an O(N^2) operation so it's
+better to do a few small ones immediately than to delay and have to do a
+big one later. Knowing the numerator and denominator have no common
+factors can be used for example in 'mpq_mul' to make only two cross GCDs
+necessary, not four.
+
+ This general approach to common factors is badly sub-optimal in the
+presence of simple factorizations or little prospect for cancellation,
+but GMP has no way to know when this will occur. As per *note
+Efficiency::, that's left to applications. The 'mpq_t' framework might
+still suit, with 'mpq_numref' and 'mpq_denref' for direct access to the
+numerator and denominator, or of course 'mpz_t' variables can be used
+directly.
+
+
+File: gmp.info, Node: Float Internals, Next: Raw Output Internals, Prev: Rational Internals, Up: Internals
+
+16.3 Float Internals
+====================
+
+Efficient calculation is the primary aim of GMP floats and the use of
+whole limbs and simple rounding facilitates this.
+
+ 'mpf_t' floats have a variable precision mantissa and a single
+machine word signed exponent. The mantissa is represented using sign
+and magnitude.
+
+ most least
+ significant significant
+ limb limb
+
+ _mp_d
+ |---- _mp_exp ---> |
+ _____ _____ _____ _____ _____
+ |_____|_____|_____|_____|_____|
+ . <------------ radix point
+
+ <-------- _mp_size --------->
+
+
+The fields are as follows.
+
+'_mp_size'
+ The number of limbs currently in use, or the negative of that when
+ representing a negative value. Zero is represented by '_mp_size'
+ and '_mp_exp' both set to zero, and in that case the '_mp_d' data
+ is unused. (In the future '_mp_exp' might be undefined when
+ representing zero.)
+
+'_mp_prec'
+ The precision of the mantissa, in limbs. In any calculation the
+ aim is to produce '_mp_prec' limbs of result (the most significant
+ being non-zero).
+
+'_mp_d'
+ A pointer to the array of limbs which is the absolute value of the
+ mantissa. These are stored "little endian" as per the 'mpn'
+ functions, so '_mp_d[0]' is the least significant limb and
+ '_mp_d[ABS(_mp_size)-1]' the most significant.
+
+ The most significant limb is always non-zero, but there are no
+ other restrictions on its value, in particular the highest 1 bit
+ can be anywhere within the limb.
+
+ '_mp_prec+1' limbs are allocated to '_mp_d', the extra limb being
+ for convenience (see below). There are no reallocations during a
+ calculation, only in a change of precision with 'mpf_set_prec'.
+
+'_mp_exp'
+ The exponent, in limbs, determining the location of the implied
+ radix point. Zero means the radix point is just above the most
+ significant limb. Positive values mean a radix point offset
+ towards the lower limbs and hence a value >= 1, as for example in
+ the diagram above. Negative exponents mean a radix point further
+ above the highest limb.
+
+ Naturally the exponent can be any value, it doesn't have to fall
+ within the limbs as the diagram shows, it can be a long way above
+ or a long way below. Limbs other than those included in the
+ '{_mp_d,_mp_size}' data are treated as zero.
+
+ The '_mp_size' and '_mp_prec' fields are 'int', although the
+'mp_size_t' type is usually a 'long'. The '_mp_exp' field is usually
+'long'. This is done to make some fields just 32 bits on some 64 bits
+systems, thereby saving a few bytes of data space but still providing
+plenty of precision and a very large range.
+
+
+The following various points should be noted.
+
+Low Zeros
+ The least significant limbs '_mp_d[0]' etc can be zero, though such
+ low zeros can always be ignored. Routines likely to produce low
+ zeros check and avoid them to save time in subsequent calculations,
+ but for most routines they're quite unlikely and aren't checked.
+
+Mantissa Size Range
+ The '_mp_size' count of limbs in use can be less than '_mp_prec' if
+ the value can be represented in less. This means low precision
+ values or small integers stored in a high precision 'mpf_t' can
+ still be operated on efficiently.
+
+ '_mp_size' can also be greater than '_mp_prec'. Firstly a value is
+ allowed to use all of the '_mp_prec+1' limbs available at '_mp_d',
+ and secondly when 'mpf_set_prec_raw' lowers '_mp_prec' it leaves
+ '_mp_size' unchanged and so the size can be arbitrarily bigger than
+ '_mp_prec'.
+
+Rounding
+ All rounding is done on limb boundaries. Calculating '_mp_prec'
+ limbs with the high non-zero will ensure the application requested
+ minimum precision is obtained.
+
+ The use of simple "trunc" rounding towards zero is efficient, since
+ there's no need to examine extra limbs and increment or decrement.
+
+Bit Shifts
+ Since the exponent is in limbs, there are no bit shifts in basic
+ operations like 'mpf_add' and 'mpf_mul'. When differing exponents
+ are encountered all that's needed is to adjust pointers to line up
+ the relevant limbs.
+
+ Of course 'mpf_mul_2exp' and 'mpf_div_2exp' will require bit
+ shifts, but the choice is between an exponent in limbs which
+ requires shifts there, or one in bits which requires them almost
+ everywhere else.
+
+Use of '_mp_prec+1' Limbs
+ The extra limb on '_mp_d' ('_mp_prec+1' rather than just
+ '_mp_prec') helps when an 'mpf' routine might get a carry from its
+ operation. 'mpf_add' for instance will do an 'mpn_add' of
+ '_mp_prec' limbs. If there's no carry then that's the result, but
+ if there is a carry then it's stored in the extra limb of space and
+ '_mp_size' becomes '_mp_prec+1'.
+
+ Whenever '_mp_prec+1' limbs are held in a variable, the low limb is
+ not needed for the intended precision, only the '_mp_prec' high
+ limbs. But zeroing it out or moving the rest down is unnecessary.
+ Subsequent routines reading the value will simply take the high
+ limbs they need, and this will be '_mp_prec' if their target has
+ that same precision. This is no more than a pointer adjustment,
+ and must be checked anyway since the destination precision can be
+ different from the sources.
+
+ Copy functions like 'mpf_set' will retain a full '_mp_prec+1' limbs
+ if available. This ensures that a variable which has '_mp_size'
+ equal to '_mp_prec+1' will get its full exact value copied.
+ Strictly speaking this is unnecessary since only '_mp_prec' limbs
+ are needed for the application's requested precision, but it's
+ considered that an 'mpf_set' from one variable into another of the
+ same precision ought to produce an exact copy.
+
+Application Precisions
+ '__GMPF_BITS_TO_PREC' converts an application requested precision
+ to an '_mp_prec'. The value in bits is rounded up to a whole limb
+ then an extra limb is added since the most significant limb of
+ '_mp_d' is only non-zero and therefore might contain only one bit.
+
+ '__GMPF_PREC_TO_BITS' does the reverse conversion, and removes the
+ extra limb from '_mp_prec' before converting to bits. The net
+ effect of reading back with 'mpf_get_prec' is simply the precision
+ rounded up to a multiple of 'mp_bits_per_limb'.
+
+ Note that the extra limb added here for the high only being
+ non-zero is in addition to the extra limb allocated to '_mp_d'.
+ For example with a 32-bit limb, an application request for 250 bits
+ will be rounded up to 8 limbs, then an extra added for the high
+ being only non-zero, giving an '_mp_prec' of 9. '_mp_d' then gets
+ 10 limbs allocated. Reading back with 'mpf_get_prec' will take
+ '_mp_prec' subtract 1 limb and multiply by 32, giving 256 bits.
+
+ Strictly speaking, the fact that the high limb has at least one bit
+ means that a float with, say, 3 limbs of 32-bits each will be
+ holding at least 65 bits, but for the purposes of 'mpf_t' it's
+ considered simply to be 64 bits, a nice multiple of the limb size.
+
+
+File: gmp.info, Node: Raw Output Internals, Next: C++ Interface Internals, Prev: Float Internals, Up: Internals
+
+16.4 Raw Output Internals
+=========================
+
+'mpz_out_raw' uses the following format.
+
+ +------+------------------------+
+ | size | data bytes |
+ +------+------------------------+
+
+ The size is 4 bytes written most significant byte first, being the
+number of subsequent data bytes, or the two's complement negative of
+that when a negative integer is represented. The data bytes are the
+absolute value of the integer, written most significant byte first.
+
+ The most significant data byte is always non-zero, so the output is
+the same on all systems, irrespective of limb size.
+
+ In GMP 1, leading zero bytes were written to pad the data bytes to a
+multiple of the limb size. 'mpz_inp_raw' will still accept this, for
+compatibility.
+
+ The use of "big endian" for both the size and data fields is
+deliberate, it makes the data easy to read in a hex dump of a file.
+Unfortunately it also means that the limb data must be reversed when
+reading or writing, so neither a big endian nor little endian system can
+just read and write '_mp_d'.
+
+
+File: gmp.info, Node: C++ Interface Internals, Prev: Raw Output Internals, Up: Internals
+
+16.5 C++ Interface Internals
+============================
+
+A system of expression templates is used to ensure something like
+'a=b+c' turns into a simple call to 'mpz_add' etc. For 'mpf_class' the
+scheme also ensures the precision of the final destination is used for
+any temporaries within a statement like 'f=w*x+y*z'. These are
+important features which a naive implementation cannot provide.
+
+ A simplified description of the scheme follows. The true scheme is
+complicated by the fact that expressions have different return types.
+For detailed information, refer to the source code.
+
+ To perform an operation, say, addition, we first define a "function
+object" evaluating it,
+
+ struct __gmp_binary_plus
+ {
+ static void eval(mpf_t f, const mpf_t g, const mpf_t h)
+ {
+ mpf_add(f, g, h);
+ }
+ };
+
+And an "additive expression" object,
+
+ __gmp_expr<__gmp_binary_expr<mpf_class, mpf_class, __gmp_binary_plus> >
+ operator+(const mpf_class &f, const mpf_class &g)
+ {
+ return __gmp_expr
+ <__gmp_binary_expr<mpf_class, mpf_class, __gmp_binary_plus> >(f, g);
+ }
+
+ The seemingly redundant '__gmp_expr<__gmp_binary_expr<...>>' is used
+to encapsulate any possible kind of expression into a single template
+type. In fact even 'mpf_class' etc are 'typedef' specializations of
+'__gmp_expr'.
+
+ Next we define assignment of '__gmp_expr' to 'mpf_class'.
+
+ template <class T>
+ mpf_class & mpf_class::operator=(const __gmp_expr<T> &expr)
+ {
+ expr.eval(this->get_mpf_t(), this->precision());
+ return *this;
+ }
+
+ template <class Op>
+ void __gmp_expr<__gmp_binary_expr<mpf_class, mpf_class, Op> >::eval
+ (mpf_t f, mp_bitcnt_t precision)
+ {
+ Op::eval(f, expr.val1.get_mpf_t(), expr.val2.get_mpf_t());
+ }
+
+ where 'expr.val1' and 'expr.val2' are references to the expression's
+operands (here 'expr' is the '__gmp_binary_expr' stored within the
+'__gmp_expr').
+
+ This way, the expression is actually evaluated only at the time of
+assignment, when the required precision (that of 'f') is known.
+Furthermore the target 'mpf_t' is now available, thus we can call
+'mpf_add' directly with 'f' as the output argument.
+
+ Compound expressions are handled by defining operators taking
+subexpressions as their arguments, like this:
+
+ template <class T, class U>
+ __gmp_expr
+ <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, __gmp_binary_plus> >
+ operator+(const __gmp_expr<T> &expr1, const __gmp_expr<U> &expr2)
+ {
+ return __gmp_expr
+ <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, __gmp_binary_plus> >
+ (expr1, expr2);
+ }
+
+ And the corresponding specializations of '__gmp_expr::eval':
+
+ template <class T, class U, class Op>
+ void __gmp_expr
+ <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, Op> >::eval
+ (mpf_t f, mp_bitcnt_t precision)
+ {
+ // declare two temporaries
+ mpf_class temp1(expr.val1, precision), temp2(expr.val2, precision);
+ Op::eval(f, temp1.get_mpf_t(), temp2.get_mpf_t());
+ }
+
+ The expression is thus recursively evaluated to any level of
+complexity and all subexpressions are evaluated to the precision of 'f'.
+
+
+File: gmp.info, Node: Contributors, Next: References, Prev: Internals, Up: Top
+
+Appendix A Contributors
+***********************
+
+Torbjörn Granlund wrote the original GMP library and is still the main
+developer. Code not explicitly attributed to others was contributed by
+Torbjörn. Several other individuals and organizations have contributed
+GMP. Here is a list in chronological order on first contribution:
+
+ Gunnar Sjödin and Hans Riesel helped with mathematical problems in
+early versions of the library.
+
+ Richard Stallman helped with the interface design and revised the
+first version of this manual.
+
+ Brian Beuning and Doug Lea helped with testing of early versions of
+the library and made creative suggestions.
+
+ John Amanatides of York University in Canada contributed the function
+'mpz_probab_prime_p'.
+
+ Paul Zimmermann wrote the REDC-based mpz_powm code, the
+Schönhage-Strassen FFT multiply code, and the Karatsuba square root
+code. He also improved the Toom3 code for GMP 4.2. Paul sparked the
+development of GMP 2, with his comparisons between bignum packages. The
+ECMNET project Paul is organizing was a driving force behind many of the
+optimizations in GMP 3. Paul also wrote the new GMP 4.3 nth root code
+(with Torbjörn).
+
+ Ken Weber (Kent State University, Universidade Federal do Rio Grande
+do Sul) contributed now defunct versions of 'mpz_gcd', 'mpz_divexact',
+'mpn_gcd', and 'mpn_bdivmod', partially supported by CNPq (Brazil) grant
+301314194-2.
+
+ Per Bothner of Cygnus Support helped to set up GMP to use Cygnus'
+configure. He has also made valuable suggestions and tested numerous
+intermediary releases.
+
+ Joachim Hollman was involved in the design of the 'mpf' interface,
+and in the 'mpz' design revisions for version 2.
+
+ Bennet Yee contributed the initial versions of 'mpz_jacobi' and
+'mpz_legendre'.
+
+ Andreas Schwab contributed the files 'mpn/m68k/lshift.S' and
+'mpn/m68k/rshift.S' (now in '.asm' form).
+
+ Robert Harley of Inria, France and David Seal of ARM, England,
+suggested clever improvements for population count. Robert also wrote
+highly optimized Karatsuba and 3-way Toom multiplication functions for
+GMP 3, and contributed the ARM assembly code.
+
+ Torsten Ekedahl of the Mathematical Department of Stockholm
+University provided significant inspiration during several phases of the
+GMP development. His mathematical expertise helped improve several
+algorithms.
+
+ Linus Nordberg wrote the new configure system based on autoconf and
+implemented the new random functions.
+
+ Kevin Ryde worked on a large number of things: optimized x86 code, m4
+asm macros, parameter tuning, speed measuring, the configure system,
+function inlining, divisibility tests, bit scanning, Jacobi symbols,
+Fibonacci and Lucas number functions, printf and scanf functions, perl
+interface, demo expression parser, the algorithms chapter in the manual,
+'gmpasm-mode.el', and various miscellaneous improvements elsewhere.
+
+ Kent Boortz made the Mac OS 9 port.
+
+ Steve Root helped write the optimized alpha 21264 assembly code.
+
+ Gerardo Ballabio wrote the 'gmpxx.h' C++ class interface and the C++
+'istream' input routines.
+
+ Jason Moxham rewrote 'mpz_fac_ui'.
+
+ Pedro Gimeno implemented the Mersenne Twister and made other random
+number improvements.
+
+ Niels Möller wrote the sub-quadratic GCD, extended GCD and Jacobi
+code, the quadratic Hensel division code, and (with Torbjörn) the new
+divide and conquer division code for GMP 4.3. Niels also helped
+implement the new Toom multiply code for GMP 4.3 and implemented helper
+functions to simplify Toom evaluations for GMP 5.0. He wrote the
+original version of mpn_mulmod_bnm1, and he is the main author of the
+mini-gmp package used for gmp bootstrapping.
+
+ Alberto Zanoni and Marco Bodrato suggested the unbalanced multiply
+strategy, and found the optimal strategies for evaluation and
+interpolation in Toom multiplication.
+
+ Marco Bodrato helped implement the new Toom multiply code for GMP 4.3
+and implemented most of the new Toom multiply and squaring code for 5.0.
+He is the main author of the current mpn_mulmod_bnm1, mpn_mullo_n, and
+mpn_sqrlo. Marco also wrote the functions mpn_invert and
+mpn_invertappr, and improved the speed of integer root extraction. He
+is the author of mini-mpq, an additional layer to mini-gmp; of most of
+the combinatorial functions and the BPSW primality testing
+implementation, for both the main library and the mini-gmp package.
+
+ David Harvey suggested the internal function 'mpn_bdiv_dbm1',
+implementing division relevant to Toom multiplication. He also worked
+on fast assembly sequences, in particular on a fast AMD64
+'mpn_mul_basecase'. He wrote the internal middle product functions
+'mpn_mulmid_basecase', 'mpn_toom42_mulmid', 'mpn_mulmid_n' and related
+helper routines.
+
+ Martin Boij wrote 'mpn_perfect_power_p'.
+
+ Marc Glisse improved 'gmpxx.h': use fewer temporaries (faster),
+specializations of 'numeric_limits' and 'common_type', C++11 features
+(move constructors, explicit bool conversion, UDL), make the conversion
+from 'mpq_class' to 'mpz_class' explicit, optimize operations where one
+argument is a small compile-time constant, replace some heap allocations
+by stack allocations. He also fixed the eofbit handling of C++ streams,
+and removed one division from 'mpq/aors.c'.
+
+ David S Miller wrote assembly code for SPARC T3 and T4.
+
+ Mark Sofroniou cleaned up the types of mul_fft.c, letting it work for
+huge operands.
+
+ Ulrich Weigand ported GMP to the powerpc64le ABI.
+
+ (This list is chronological, not ordered after significance. If you
+have contributed to GMP but are not listed above, please tell
+<gmp-devel@gmplib.org> about the omission!)
+
+ The development of floating point functions of GNU MP 2 was supported
+in part by the ESPRIT-BRA (Basic Research Activities) 6846 project POSSO
+(POlynomial System SOlving).
+
+ The development of GMP 2, 3, and 4.0 was supported in part by the IDA
+Center for Computing Sciences.
+
+ The development of GMP 4.3, 5.0, and 5.1 was supported in part by the
+Swedish Foundation for Strategic Research.
+
+ Thanks go to Hans Thorsen for donating an SGI system for the GMP test
+system environment.
+
+
+File: gmp.info, Node: References, Next: GNU Free Documentation License, Prev: Contributors, Up: Top
+
+Appendix B References
+*********************
+
+B.1 Books
+=========
+
+ * Jonathan M. Borwein and Peter B. Borwein, "Pi and the AGM: A Study
+ in Analytic Number Theory and Computational Complexity", Wiley,
+ 1998.
+
+ * Richard Crandall and Carl Pomerance, "Prime Numbers: A
+ Computational Perspective", 2nd edition, Springer-Verlag, 2005.
+ <https://www.math.dartmouth.edu/~carlp/>
+
+ * Henri Cohen, "A Course in Computational Algebraic Number Theory",
+ Graduate Texts in Mathematics number 138, Springer-Verlag, 1993.
+ <https://www.math.u-bordeaux.fr/~cohen/>
+
+ * Donald E. Knuth, "The Art of Computer Programming", volume 2,
+ "Seminumerical Algorithms", 3rd edition, Addison-Wesley, 1998.
+ <https://www-cs-faculty.stanford.edu/~knuth/taocp.html>
+
+ * John D. Lipson, "Elements of Algebra and Algebraic Computing", The
+ Benjamin Cummings Publishing Company Inc, 1981.
+
+ * Alfred J. Menezes, Paul C. van Oorschot and Scott A. Vanstone,
+ "Handbook of Applied Cryptography",
+ <http://www.cacr.math.uwaterloo.ca/hac/>
+
+ * Richard M. Stallman and the GCC Developer Community, "Using the GNU
+ Compiler Collection", Free Software Foundation, 2008, available
+ online <https://gcc.gnu.org/onlinedocs/>, and in the GCC package
+ <https://ftp.gnu.org/gnu/gcc/>
+
+B.2 Papers
+==========
+
+ * Yves Bertot, Nicolas Magaud and Paul Zimmermann, "A Proof of GMP
+ Square Root", Journal of Automated Reasoning, volume 29, 2002, pp.
+ 225-252. Also available online as INRIA Research Report 4475, June
+ 2002, <https://hal.inria.fr/docs/00/07/21/13/PDF/RR-4475.pdf>
+
+ * Christoph Burnikel and Joachim Ziegler, "Fast Recursive Division",
+ Max-Planck-Institut fuer Informatik Research Report MPI-I-98-1-022,
+ <https://www.mpi-inf.mpg.de/~ziegler/TechRep.ps.gz>
+
+ * Torbjörn Granlund and Peter L. Montgomery, "Division by Invariant
+ Integers using Multiplication", in Proceedings of the SIGPLAN
+ PLDI'94 Conference, June 1994. Also available
+ <https://gmplib.org/~tege/divcnst-pldi94.pdf>.
+
+ * Niels Möller and Torbjörn Granlund, "Improved division by invariant
+ integers", IEEE Transactions on Computers, 11 June 2010.
+ <https://gmplib.org/~tege/division-paper.pdf>
+
+ * Torbjörn Granlund and Niels Möller, "Division of integers large and
+ small", to appear.
+
+ * Tudor Jebelean, "An algorithm for exact division", Journal of
+ Symbolic Computation, volume 15, 1993, pp. 169-180. Research
+ report version available
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1992/92-35.ps.gz>
+
+ * Tudor Jebelean, "Exact Division with Karatsuba Complexity -
+ Extended Abstract", RISC-Linz technical report 96-31,
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1996/96-31.ps.gz>
+
+ * Tudor Jebelean, "Practical Integer Division with Karatsuba
+ Complexity", ISSAC 97, pp. 339-341. Technical report available
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1996/96-29.ps.gz>
+
+ * Tudor Jebelean, "A Generalization of the Binary GCD Algorithm",
+ ISSAC 93, pp. 111-116. Technical report version available
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1993/93-01.ps.gz>
+
+ * Tudor Jebelean, "A Double-Digit Lehmer-Euclid Algorithm for Finding
+ the GCD of Long Integers", Journal of Symbolic Computation, volume
+ 19, 1995, pp. 145-157. Technical report version also available
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1992/92-69.ps.gz>
+
+ * Werner Krandick and Tudor Jebelean, "Bidirectional Exact Integer
+ Division", Journal of Symbolic Computation, volume 21, 1996, pp.
+ 441-455. Early technical report version also available
+ <ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1994/94-50.ps.gz>
+
+ * Makoto Matsumoto and Takuji Nishimura, "Mersenne Twister: A
+ 623-dimensionally equidistributed uniform pseudorandom number
+ generator", ACM Transactions on Modelling and Computer Simulation,
+ volume 8, January 1998, pp. 3-30. Available online
+ <http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/ARTICLES/mt.pdf>
+
+ * R. Moenck and A. Borodin, "Fast Modular Transforms via Division",
+ Proceedings of the 13th Annual IEEE Symposium on Switching and
+ Automata Theory, October 1972, pp. 90-96. Reprinted as "Fast
+ Modular Transforms", Journal of Computer and System Sciences,
+ volume 8, number 3, June 1974, pp. 366-386.
+
+ * Niels Möller, "On Schönhage's algorithm and subquadratic integer
+ GCD computation", in Mathematics of Computation, volume 77, January
+ 2008, pp. 589-607,
+ <https://www.ams.org/journals/mcom/2008-77-261/S0025-5718-07-02017-0/home.html>
+
+ * Peter L. Montgomery, "Modular Multiplication Without Trial
+ Division", in Mathematics of Computation, volume 44, number 170,
+ April 1985.
+
+ * Arnold Schönhage and Volker Strassen, "Schnelle Multiplikation
+ grosser Zahlen", Computing 7, 1971, pp. 281-292.
+
+ * Kenneth Weber, "The accelerated integer GCD algorithm", ACM
+ Transactions on Mathematical Software, volume 21, number 1, March
+ 1995, pp. 111-122.
+
+ * Paul Zimmermann, "Karatsuba Square Root", INRIA Research Report
+ 3805, November 1999,
+ <https://hal.inria.fr/inria-00072854/PDF/RR-3805.pdf>
+
+ * Paul Zimmermann, "A Proof of GMP Fast Division and Square Root
+ Implementations",
+ <https://homepages.loria.fr/PZimmermann/papers/proof-div-sqrt.ps.gz>
+
+ * Dan Zuras, "On Squaring and Multiplying Large Integers", ARITH-11:
+ IEEE Symposium on Computer Arithmetic, 1993, pp. 260 to 271.
+ Reprinted as "More on Multiplying and Squaring Large Integers",
+ IEEE Transactions on Computers, volume 43, number 8, August 1994,
+ pp. 899-908.
+
+ * Niels Möller, "Efficient computation of the Jacobi symbol",
+ <https://arxiv.org/abs/1907.07795>
+
+
+File: gmp.info, Node: GNU Free Documentation License, Next: Concept Index, Prev: References, Up: Top
+
+Appendix C GNU Free Documentation License
+*****************************************
+
+ Version 1.3, 3 November 2008
+
+ Copyright © 2000-2002, 2007, 2008 Free Software Foundation, Inc.
+ <http://fsf.org/>
+
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ 0. PREAMBLE
+
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document "free" in the sense of freedom: to
+ assure everyone the effective freedom to copy and redistribute it,
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+ noncommercially. Secondarily, this License preserves for the
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+ being considered responsible for modifications made by others.
+
+ This License is a kind of "copyleft", which means that derivative
+ works of the document must themselves be free in the same sense.
+ It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+
+ We have designed this License in order to use it for manuals for
+ free software, because free software needs free documentation: a
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+ definition of a standard.
+
+ You may add a passage of up to five words as a Front-Cover Text,
+ and a passage of up to 25 words as a Back-Cover Text, to the end of
+ the list of Cover Texts in the Modified Version. Only one passage
+ of Front-Cover Text and one of Back-Cover Text may be added by (or
+ through arrangements made by) any one entity. If the Document
+ already includes a cover text for the same cover, previously added
+ by you or by arrangement made by the same entity you are acting on
+ behalf of, you may not add another; but you may replace the old
+ one, on explicit permission from the previous publisher that added
+ the old one.
+
+ The author(s) and publisher(s) of the Document do not by this
+ License give permission to use their names for publicity for or to
+ assert or imply endorsement of any Modified Version.
+
+ 5. COMBINING DOCUMENTS
+
+ You may combine the Document with other documents released under
+ this License, under the terms defined in section 4 above for
+ modified versions, provided that you include in the combination all
+ of the Invariant Sections of all of the original documents,
+ unmodified, and list them all as Invariant Sections of your
+ combined work in its license notice, and that you preserve all
+ their Warranty Disclaimers.
+
+ The combined work need only contain one copy of this License, and
+ multiple identical Invariant Sections may be replaced with a single
+ copy. If there are multiple Invariant Sections with the same name
+ but different contents, make the title of each such section unique
+ by adding at the end of it, in parentheses, the name of the
+ original author or publisher of that section if known, or else a
+ unique number. Make the same adjustment to the section titles in
+ the list of Invariant Sections in the license notice of the
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+
+ In the combination, you must combine any sections Entitled
+ "History" in the various original documents, forming one section
+ Entitled "History"; likewise combine any sections Entitled
+ "Acknowledgements", and any sections Entitled "Dedications". You
+ must delete all sections Entitled "Endorsements."
+
+ 6. COLLECTIONS OF DOCUMENTS
+
+ You may make a collection consisting of the Document and other
+ documents released under this License, and replace the individual
+ copies of this License in the various documents with a single copy
+ that is included in the collection, provided that you follow the
+ rules of this License for verbatim copying of each of the documents
+ in all other respects.
+
+ You may extract a single document from such a collection, and
+ distribute it individually under this License, provided you insert
+ a copy of this License into the extracted document, and follow this
+ License in all other respects regarding verbatim copying of that
+ document.
+
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+
+ A compilation of the Document or its derivatives with other
+ separate and independent documents or works, in or on a volume of a
+ storage or distribution medium, is called an "aggregate" if the
+ copyright resulting from the compilation is not used to limit the
+ legal rights of the compilation's users beyond what the individual
+ works permit. When the Document is included in an aggregate, this
+ License does not apply to the other works in the aggregate which
+ are not themselves derivative works of the Document.
+
+ If the Cover Text requirement of section 3 is applicable to these
+ copies of the Document, then if the Document is less than one half
+ of the entire aggregate, the Document's Cover Texts may be placed
+ on covers that bracket the Document within the aggregate, or the
+ electronic equivalent of covers if the Document is in electronic
+ form. Otherwise they must appear on printed covers that bracket
+ the whole aggregate.
+
+ 8. TRANSLATION
+
+ Translation is considered a kind of modification, so you may
+ distribute translations of the Document under the terms of section
+ 4. Replacing Invariant Sections with translations requires special
+ permission from their copyright holders, but you may include
+ translations of some or all Invariant Sections in addition to the
+ original versions of these Invariant Sections. You may include a
+ translation of this License, and all the license notices in the
+ Document, and any Warranty Disclaimers, provided that you also
+ include the original English version of this License and the
+ original versions of those notices and disclaimers. In case of a
+ disagreement between the translation and the original version of
+ this License or a notice or disclaimer, the original version will
+ prevail.
+
+ If a section in the Document is Entitled "Acknowledgements",
+ "Dedications", or "History", the requirement (section 4) to
+ Preserve its Title (section 1) will typically require changing the
+ actual title.
+
+ 9. TERMINATION
+
+ You may not copy, modify, sublicense, or distribute the Document
+ except as expressly provided under this License. Any attempt
+ otherwise to copy, modify, sublicense, or distribute it is void,
+ and will automatically terminate your rights under this License.
+
+ However, if you cease all violation of this License, then your
+ license from a particular copyright holder is reinstated (a)
+ provisionally, unless and until the copyright holder explicitly and
+ finally terminates your license, and (b) permanently, if the
+ copyright holder fails to notify you of the violation by some
+ reasonable means prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+ reinstated permanently if the copyright holder notifies you of the
+ violation by some reasonable means, this is the first time you have
+ received notice of violation of this License (for any work) from
+ that copyright holder, and you cure the violation prior to 30 days
+ after your receipt of the notice.
+
+ Termination of your rights under this section does not terminate
+ the licenses of parties who have received copies or rights from you
+ under this License. If your rights have been terminated and not
+ permanently reinstated, receipt of a copy of some or all of the
+ same material does not give you any rights to use it.
+
+ 10. FUTURE REVISIONS OF THIS LICENSE
+
+ The Free Software Foundation may publish new, revised versions of
+ the GNU Free Documentation License from time to time. Such new
+ versions will be similar in spirit to the present version, but may
+ differ in detail to address new problems or concerns. See
+ <https://www.gnu.org/copyleft/>.
+
+ Each version of the License is given a distinguishing version
+ number. If the Document specifies that a particular numbered
+ version of this License "or any later version" applies to it, you
+ have the option of following the terms and conditions either of
+ that specified version or of any later version that has been
+ published (not as a draft) by the Free Software Foundation. If the
+ Document does not specify a version number of this License, you may
+ choose any version ever published (not as a draft) by the Free
+ Software Foundation. If the Document specifies that a proxy can
+ decide which future versions of this License can be used, that
+ proxy's public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Document.
+
+ 11. RELICENSING
+
+ "Massive Multiauthor Collaboration Site" (or "MMC Site") means any
+ World Wide Web server that publishes copyrightable works and also
+ provides prominent facilities for anybody to edit those works. A
+ public wiki that anybody can edit is an example of such a server.
+ A "Massive Multiauthor Collaboration" (or "MMC") contained in the
+ site means any set of copyrightable works thus published on the MMC
+ site.
+
+ "CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0
+ license published by Creative Commons Corporation, a not-for-profit
+ corporation with a principal place of business in San Francisco,
+ California, as well as future copyleft versions of that license
+ published by that same organization.
+
+ "Incorporate" means to publish or republish a Document, in whole or
+ in part, as part of another Document.
+
+ An MMC is "eligible for relicensing" if it is licensed under this
+ License, and if all works that were first published under this
+ License somewhere other than this MMC, and subsequently
+ incorporated in whole or in part into the MMC, (1) had no cover
+ texts or invariant sections, and (2) were thus incorporated prior
+ to November 1, 2008.
+
+ The operator of an MMC Site may republish an MMC contained in the
+ site under CC-BY-SA on the same site at any time before August 1,
+ 2009, provided the MMC is eligible for relicensing.
+
+ADDENDUM: How to use this License for your documents
+====================================================
+
+To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and license
+notices just after the title page:
+
+ Copyright (C) YEAR YOUR NAME.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.3
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
+ Texts. A copy of the license is included in the section entitled ``GNU
+ Free Documentation License''.
+
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover
+Texts, replace the "with...Texts." line with this:
+
+ with the Invariant Sections being LIST THEIR TITLES, with
+ the Front-Cover Texts being LIST, and with the Back-Cover Texts
+ being LIST.
+
+ If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+
+ If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of free
+software license, such as the GNU General Public License, to permit
+their use in free software.
+
+
+File: gmp.info, Node: Concept Index, Next: Function Index, Prev: GNU Free Documentation License, Up: Top
+
+Concept Index
+*************
+
+
+* Menu:
+
+* #include: Headers and Libraries.
+ (line 6)
+* --build: Build Options. (line 51)
+* --disable-fft: Build Options. (line 307)
+* --disable-shared: Build Options. (line 44)
+* --disable-static: Build Options. (line 44)
+* --enable-alloca: Build Options. (line 273)
+* --enable-assert: Build Options. (line 313)
+* --enable-cxx: Build Options. (line 225)
+* --enable-fat: Build Options. (line 160)
+* --enable-profiling: Build Options. (line 317)
+* --enable-profiling <1>: Profiling. (line 6)
+* --exec-prefix: Build Options. (line 32)
+* --host: Build Options. (line 65)
+* --prefix: Build Options. (line 32)
+* -finstrument-functions: Profiling. (line 66)
+* 2exp functions: Efficiency. (line 43)
+* 68000: Notes for Particular Systems.
+ (line 94)
+* 80x86: Notes for Particular Systems.
+ (line 150)
+* ABI: Build Options. (line 167)
+* ABI <1>: ABI and ISA. (line 6)
+* About this manual: Introduction to GMP. (line 57)
+* AC_CHECK_LIB: Autoconf. (line 11)
+* AIX: ABI and ISA. (line 174)
+* AIX <1>: Notes for Particular Systems.
+ (line 7)
+* Algorithms: Algorithms. (line 6)
+* alloca: Build Options. (line 273)
+* Allocation of memory: Custom Allocation. (line 6)
+* AMD64: ABI and ISA. (line 44)
+* Anonymous FTP of latest version: Introduction to GMP. (line 37)
+* Application Binary Interface: ABI and ISA. (line 6)
+* Arithmetic functions: Integer Arithmetic. (line 6)
+* Arithmetic functions <1>: Rational Arithmetic. (line 6)
+* Arithmetic functions <2>: Float Arithmetic. (line 6)
+* ARM: Notes for Particular Systems.
+ (line 20)
+* Assembly cache handling: Assembly Cache Handling.
+ (line 6)
+* Assembly carry propagation: Assembly Carry Propagation.
+ (line 6)
+* Assembly code organisation: Assembly Code Organisation.
+ (line 6)
+* Assembly coding: Assembly Coding. (line 6)
+* Assembly floating point: Assembly Floating Point.
+ (line 6)
+* Assembly loop unrolling: Assembly Loop Unrolling.
+ (line 6)
+* Assembly SIMD: Assembly SIMD Instructions.
+ (line 6)
+* Assembly software pipelining: Assembly Software Pipelining.
+ (line 6)
+* Assembly writing guide: Assembly Writing Guide.
+ (line 6)
+* Assertion checking: Build Options. (line 313)
+* Assertion checking <1>: Debugging. (line 74)
+* Assignment functions: Assigning Integers. (line 6)
+* Assignment functions <1>: Simultaneous Integer Init & Assign.
+ (line 6)
+* Assignment functions <2>: Initializing Rationals.
+ (line 6)
+* Assignment functions <3>: Assigning Floats. (line 6)
+* Assignment functions <4>: Simultaneous Float Init & Assign.
+ (line 6)
+* Autoconf: Autoconf. (line 6)
+* Basics: GMP Basics. (line 6)
+* Binomial coefficient algorithm: Binomial Coefficients Algorithm.
+ (line 6)
+* Binomial coefficient functions: Number Theoretic Functions.
+ (line 137)
+* Binutils strip: Known Build Problems.
+ (line 28)
+* Bit manipulation functions: Integer Logic and Bit Fiddling.
+ (line 6)
+* Bit scanning functions: Integer Logic and Bit Fiddling.
+ (line 39)
+* Bit shift left: Integer Arithmetic. (line 38)
+* Bit shift right: Integer Division. (line 74)
+* Bits per limb: Useful Macros and Constants.
+ (line 7)
+* Bug reporting: Reporting Bugs. (line 6)
+* Build directory: Build Options. (line 19)
+* Build notes for binary packaging: Notes for Package Builds.
+ (line 6)
+* Build notes for particular systems: Notes for Particular Systems.
+ (line 6)
+* Build options: Build Options. (line 6)
+* Build problems known: Known Build Problems.
+ (line 6)
+* Build system: Build Options. (line 51)
+* Building GMP: Installing GMP. (line 6)
+* Bus error: Debugging. (line 7)
+* C compiler: Build Options. (line 178)
+* C++ compiler: Build Options. (line 249)
+* C++ interface: C++ Class Interface. (line 6)
+* C++ interface internals: C++ Interface Internals.
+ (line 6)
+* C++ istream input: C++ Formatted Input. (line 6)
+* C++ ostream output: C++ Formatted Output.
+ (line 6)
+* C++ support: Build Options. (line 225)
+* CC: Build Options. (line 178)
+* CC_FOR_BUILD: Build Options. (line 212)
+* CFLAGS: Build Options. (line 178)
+* Checker: Debugging. (line 110)
+* checkergcc: Debugging. (line 117)
+* Code organisation: Assembly Code Organisation.
+ (line 6)
+* Compaq C++: Notes for Particular Systems.
+ (line 25)
+* Comparison functions: Integer Comparisons. (line 6)
+* Comparison functions <1>: Comparing Rationals. (line 6)
+* Comparison functions <2>: Float Comparison. (line 6)
+* Compatibility with older versions: Compatibility with older versions.
+ (line 6)
+* Conditions for copying GNU MP: Copying. (line 6)
+* Configuring GMP: Installing GMP. (line 6)
+* Congruence algorithm: Exact Remainder. (line 30)
+* Congruence functions: Integer Division. (line 150)
+* Constants: Useful Macros and Constants.
+ (line 6)
+* Contributors: Contributors. (line 6)
+* Conventions for parameters: Parameter Conventions.
+ (line 6)
+* Conventions for variables: Variable Conventions.
+ (line 6)
+* Conversion functions: Converting Integers. (line 6)
+* Conversion functions <1>: Rational Conversions.
+ (line 6)
+* Conversion functions <2>: Converting Floats. (line 6)
+* Copying conditions: Copying. (line 6)
+* CPPFLAGS: Build Options. (line 204)
+* CPU types: Introduction to GMP. (line 24)
+* CPU types <1>: Build Options. (line 107)
+* Cross compiling: Build Options. (line 65)
+* Cryptography functions, low-level: Low-level Functions. (line 507)
+* Custom allocation: Custom Allocation. (line 6)
+* CXX: Build Options. (line 249)
+* CXXFLAGS: Build Options. (line 249)
+* Cygwin: Notes for Particular Systems.
+ (line 57)
+* Darwin: Known Build Problems.
+ (line 51)
+* Debugging: Debugging. (line 6)
+* Demonstration programs: Demonstration Programs.
+ (line 6)
+* Digits in an integer: Miscellaneous Integer Functions.
+ (line 23)
+* Divisibility algorithm: Exact Remainder. (line 30)
+* Divisibility functions: Integer Division. (line 136)
+* Divisibility functions <1>: Integer Division. (line 150)
+* Divisibility testing: Efficiency. (line 91)
+* Division algorithms: Division Algorithms. (line 6)
+* Division functions: Integer Division. (line 6)
+* Division functions <1>: Rational Arithmetic. (line 24)
+* Division functions <2>: Float Arithmetic. (line 33)
+* DJGPP: Notes for Particular Systems.
+ (line 57)
+* DJGPP <1>: Known Build Problems.
+ (line 18)
+* DLLs: Notes for Particular Systems.
+ (line 70)
+* DocBook: Build Options. (line 340)
+* Documentation formats: Build Options. (line 333)
+* Documentation license: GNU Free Documentation License.
+ (line 6)
+* DVI: Build Options. (line 336)
+* Efficiency: Efficiency. (line 6)
+* Emacs: Emacs. (line 6)
+* Exact division functions: Integer Division. (line 125)
+* Exact remainder: Exact Remainder. (line 6)
+* Example programs: Demonstration Programs.
+ (line 6)
+* Exec prefix: Build Options. (line 32)
+* Execution profiling: Build Options. (line 317)
+* Execution profiling <1>: Profiling. (line 6)
+* Exponentiation functions: Integer Exponentiation.
+ (line 6)
+* Exponentiation functions <1>: Float Arithmetic. (line 41)
+* Export: Integer Import and Export.
+ (line 45)
+* Expression parsing demo: Demonstration Programs.
+ (line 15)
+* Expression parsing demo <1>: Demonstration Programs.
+ (line 17)
+* Expression parsing demo <2>: Demonstration Programs.
+ (line 19)
+* Extended GCD: Number Theoretic Functions.
+ (line 56)
+* Factor removal functions: Number Theoretic Functions.
+ (line 117)
+* Factorial algorithm: Factorial Algorithm. (line 6)
+* Factorial functions: Number Theoretic Functions.
+ (line 125)
+* Factorization demo: Demonstration Programs.
+ (line 22)
+* Fast Fourier Transform: FFT Multiplication. (line 6)
+* Fat binary: Build Options. (line 160)
+* FFT multiplication: Build Options. (line 307)
+* FFT multiplication <1>: FFT Multiplication. (line 6)
+* Fibonacci number algorithm: Fibonacci Numbers Algorithm.
+ (line 6)
+* Fibonacci sequence functions: Number Theoretic Functions.
+ (line 145)
+* Float arithmetic functions: Float Arithmetic. (line 6)
+* Float assignment functions: Assigning Floats. (line 6)
+* Float assignment functions <1>: Simultaneous Float Init & Assign.
+ (line 6)
+* Float comparison functions: Float Comparison. (line 6)
+* Float conversion functions: Converting Floats. (line 6)
+* Float functions: Floating-point Functions.
+ (line 6)
+* Float initialization functions: Initializing Floats. (line 6)
+* Float initialization functions <1>: Simultaneous Float Init & Assign.
+ (line 6)
+* Float input and output functions: I/O of Floats. (line 6)
+* Float internals: Float Internals. (line 6)
+* Float miscellaneous functions: Miscellaneous Float Functions.
+ (line 6)
+* Float random number functions: Miscellaneous Float Functions.
+ (line 27)
+* Float rounding functions: Miscellaneous Float Functions.
+ (line 9)
+* Float sign tests: Float Comparison. (line 34)
+* Floating point mode: Notes for Particular Systems.
+ (line 34)
+* Floating-point functions: Floating-point Functions.
+ (line 6)
+* Floating-point number: Nomenclature and Types.
+ (line 21)
+* fnccheck: Profiling. (line 77)
+* Formatted input: Formatted Input. (line 6)
+* Formatted output: Formatted Output. (line 6)
+* Free Documentation License: GNU Free Documentation License.
+ (line 6)
+* FreeBSD: Notes for Particular Systems.
+ (line 43)
+* FreeBSD <1>: Notes for Particular Systems.
+ (line 52)
+* frexp: Converting Integers. (line 43)
+* frexp <1>: Converting Floats. (line 24)
+* FTP of latest version: Introduction to GMP. (line 37)
+* Function classes: Function Classes. (line 6)
+* FunctionCheck: Profiling. (line 77)
+* GCC Checker: Debugging. (line 110)
+* GCD algorithms: Greatest Common Divisor Algorithms.
+ (line 6)
+* GCD extended: Number Theoretic Functions.
+ (line 56)
+* GCD functions: Number Theoretic Functions.
+ (line 39)
+* GDB: Debugging. (line 53)
+* Generic C: Build Options. (line 151)
+* GMP Perl module: Demonstration Programs.
+ (line 28)
+* GMP version number: Useful Macros and Constants.
+ (line 12)
+* gmp.h: Headers and Libraries.
+ (line 6)
+* gmpxx.h: C++ Interface General.
+ (line 8)
+* GNU Debugger: Debugging. (line 53)
+* GNU Free Documentation License: GNU Free Documentation License.
+ (line 6)
+* GNU strip: Known Build Problems.
+ (line 28)
+* gprof: Profiling. (line 41)
+* Greatest common divisor algorithms: Greatest Common Divisor Algorithms.
+ (line 6)
+* Greatest common divisor functions: Number Theoretic Functions.
+ (line 39)
+* Hardware floating point mode: Notes for Particular Systems.
+ (line 34)
+* Headers: Headers and Libraries.
+ (line 6)
+* Heap problems: Debugging. (line 23)
+* Home page: Introduction to GMP. (line 33)
+* Host system: Build Options. (line 65)
+* HP-UX: ABI and ISA. (line 76)
+* HP-UX <1>: ABI and ISA. (line 114)
+* HPPA: ABI and ISA. (line 76)
+* I/O functions: I/O of Integers. (line 6)
+* I/O functions <1>: I/O of Rationals. (line 6)
+* I/O functions <2>: I/O of Floats. (line 6)
+* i386: Notes for Particular Systems.
+ (line 150)
+* IA-64: ABI and ISA. (line 114)
+* Import: Integer Import and Export.
+ (line 11)
+* In-place operations: Efficiency. (line 57)
+* Include files: Headers and Libraries.
+ (line 6)
+* info-lookup-symbol: Emacs. (line 6)
+* Initialization functions: Initializing Integers.
+ (line 6)
+* Initialization functions <1>: Simultaneous Integer Init & Assign.
+ (line 6)
+* Initialization functions <2>: Initializing Rationals.
+ (line 6)
+* Initialization functions <3>: Initializing Floats. (line 6)
+* Initialization functions <4>: Simultaneous Float Init & Assign.
+ (line 6)
+* Initialization functions <5>: Random State Initialization.
+ (line 6)
+* Initializing and clearing: Efficiency. (line 21)
+* Input functions: I/O of Integers. (line 6)
+* Input functions <1>: I/O of Rationals. (line 6)
+* Input functions <2>: I/O of Floats. (line 6)
+* Input functions <3>: Formatted Input Functions.
+ (line 6)
+* Install prefix: Build Options. (line 32)
+* Installing GMP: Installing GMP. (line 6)
+* Instruction Set Architecture: ABI and ISA. (line 6)
+* instrument-functions: Profiling. (line 66)
+* Integer: Nomenclature and Types.
+ (line 6)
+* Integer arithmetic functions: Integer Arithmetic. (line 6)
+* Integer assignment functions: Assigning Integers. (line 6)
+* Integer assignment functions <1>: Simultaneous Integer Init & Assign.
+ (line 6)
+* Integer bit manipulation functions: Integer Logic and Bit Fiddling.
+ (line 6)
+* Integer comparison functions: Integer Comparisons. (line 6)
+* Integer conversion functions: Converting Integers. (line 6)
+* Integer division functions: Integer Division. (line 6)
+* Integer exponentiation functions: Integer Exponentiation.
+ (line 6)
+* Integer export: Integer Import and Export.
+ (line 45)
+* Integer functions: Integer Functions. (line 6)
+* Integer import: Integer Import and Export.
+ (line 11)
+* Integer initialization functions: Initializing Integers.
+ (line 6)
+* Integer initialization functions <1>: Simultaneous Integer Init & Assign.
+ (line 6)
+* Integer input and output functions: I/O of Integers. (line 6)
+* Integer internals: Integer Internals. (line 6)
+* Integer logical functions: Integer Logic and Bit Fiddling.
+ (line 6)
+* Integer miscellaneous functions: Miscellaneous Integer Functions.
+ (line 6)
+* Integer random number functions: Integer Random Numbers.
+ (line 6)
+* Integer root functions: Integer Roots. (line 6)
+* Integer sign tests: Integer Comparisons. (line 28)
+* Integer special functions: Integer Special Functions.
+ (line 6)
+* Interix: Notes for Particular Systems.
+ (line 65)
+* Internals: Internals. (line 6)
+* Introduction: Introduction to GMP. (line 6)
+* Inverse modulo functions: Number Theoretic Functions.
+ (line 83)
+* IRIX: ABI and ISA. (line 139)
+* IRIX <1>: Known Build Problems.
+ (line 38)
+* ISA: ABI and ISA. (line 6)
+* istream input: C++ Formatted Input. (line 6)
+* Jacobi symbol algorithm: Jacobi Symbol. (line 6)
+* Jacobi symbol functions: Number Theoretic Functions.
+ (line 92)
+* Karatsuba multiplication: Karatsuba Multiplication.
+ (line 6)
+* Karatsuba square root algorithm: Square Root Algorithm.
+ (line 6)
+* Kronecker symbol functions: Number Theoretic Functions.
+ (line 104)
+* Language bindings: Language Bindings. (line 6)
+* Latest version of GMP: Introduction to GMP. (line 37)
+* LCM functions: Number Theoretic Functions.
+ (line 77)
+* Least common multiple functions: Number Theoretic Functions.
+ (line 77)
+* Legendre symbol functions: Number Theoretic Functions.
+ (line 95)
+* libgmp: Headers and Libraries.
+ (line 24)
+* libgmpxx: Headers and Libraries.
+ (line 29)
+* Libraries: Headers and Libraries.
+ (line 24)
+* Libtool: Headers and Libraries.
+ (line 36)
+* Libtool versioning: Notes for Package Builds.
+ (line 9)
+* License conditions: Copying. (line 6)
+* Limb: Nomenclature and Types.
+ (line 31)
+* Limb size: Useful Macros and Constants.
+ (line 7)
+* Linear congruential algorithm: Random Number Algorithms.
+ (line 25)
+* Linear congruential random numbers: Random State Initialization.
+ (line 18)
+* Linear congruential random numbers <1>: Random State Initialization.
+ (line 32)
+* Linking: Headers and Libraries.
+ (line 24)
+* Logical functions: Integer Logic and Bit Fiddling.
+ (line 6)
+* Low-level functions: Low-level Functions. (line 6)
+* Low-level functions for cryptography: Low-level Functions. (line 507)
+* Lucas number algorithm: Lucas Numbers Algorithm.
+ (line 6)
+* Lucas number functions: Number Theoretic Functions.
+ (line 156)
+* MacOS X: Known Build Problems.
+ (line 51)
+* Mailing lists: Introduction to GMP. (line 44)
+* Malloc debugger: Debugging. (line 29)
+* Malloc problems: Debugging. (line 23)
+* Memory allocation: Custom Allocation. (line 6)
+* Memory management: Memory Management. (line 6)
+* Mersenne twister algorithm: Random Number Algorithms.
+ (line 17)
+* Mersenne twister random numbers: Random State Initialization.
+ (line 13)
+* MINGW: Notes for Particular Systems.
+ (line 57)
+* MIPS: ABI and ISA. (line 139)
+* Miscellaneous float functions: Miscellaneous Float Functions.
+ (line 6)
+* Miscellaneous integer functions: Miscellaneous Integer Functions.
+ (line 6)
+* MMX: Notes for Particular Systems.
+ (line 156)
+* Modular inverse functions: Number Theoretic Functions.
+ (line 83)
+* Most significant bit: Miscellaneous Integer Functions.
+ (line 34)
+* MPN_PATH: Build Options. (line 321)
+* MS Windows: Notes for Particular Systems.
+ (line 57)
+* MS Windows <1>: Notes for Particular Systems.
+ (line 70)
+* MS-DOS: Notes for Particular Systems.
+ (line 57)
+* Multi-threading: Reentrancy. (line 6)
+* Multiplication algorithms: Multiplication Algorithms.
+ (line 6)
+* Nails: Low-level Functions. (line 686)
+* Native compilation: Build Options. (line 51)
+* NetBSD: Notes for Particular Systems.
+ (line 100)
+* NeXT: Known Build Problems.
+ (line 57)
+* Next prime function: Number Theoretic Functions.
+ (line 23)
+* Nomenclature: Nomenclature and Types.
+ (line 6)
+* Non-Unix systems: Build Options. (line 11)
+* Nth root algorithm: Nth Root Algorithm. (line 6)
+* Number sequences: Efficiency. (line 145)
+* Number theoretic functions: Number Theoretic Functions.
+ (line 6)
+* Numerator and denominator: Applying Integer Functions.
+ (line 6)
+* obstack output: Formatted Output Functions.
+ (line 79)
+* OpenBSD: Notes for Particular Systems.
+ (line 109)
+* Optimizing performance: Performance optimization.
+ (line 6)
+* ostream output: C++ Formatted Output.
+ (line 6)
+* Other languages: Language Bindings. (line 6)
+* Output functions: I/O of Integers. (line 6)
+* Output functions <1>: I/O of Rationals. (line 6)
+* Output functions <2>: I/O of Floats. (line 6)
+* Output functions <3>: Formatted Output Functions.
+ (line 6)
+* Packaged builds: Notes for Package Builds.
+ (line 6)
+* Parameter conventions: Parameter Conventions.
+ (line 6)
+* Parsing expressions demo: Demonstration Programs.
+ (line 15)
+* Parsing expressions demo <1>: Demonstration Programs.
+ (line 17)
+* Parsing expressions demo <2>: Demonstration Programs.
+ (line 19)
+* Particular systems: Notes for Particular Systems.
+ (line 6)
+* Past GMP versions: Compatibility with older versions.
+ (line 6)
+* PDF: Build Options. (line 336)
+* Perfect power algorithm: Perfect Power Algorithm.
+ (line 6)
+* Perfect power functions: Integer Roots. (line 28)
+* Perfect square algorithm: Perfect Square Algorithm.
+ (line 6)
+* Perfect square functions: Integer Roots. (line 37)
+* perl: Demonstration Programs.
+ (line 28)
+* Perl module: Demonstration Programs.
+ (line 28)
+* Pointer types: Nomenclature and Types.
+ (line 55)
+* Postscript: Build Options. (line 336)
+* Power/PowerPC: Notes for Particular Systems.
+ (line 115)
+* Power/PowerPC <1>: Known Build Problems.
+ (line 63)
+* Powering algorithms: Powering Algorithms. (line 6)
+* Powering functions: Integer Exponentiation.
+ (line 6)
+* Powering functions <1>: Float Arithmetic. (line 41)
+* PowerPC: ABI and ISA. (line 173)
+* Precision of floats: Floating-point Functions.
+ (line 6)
+* Precision of hardware floating point: Notes for Particular Systems.
+ (line 34)
+* Prefix: Build Options. (line 32)
+* Previous prime function: Number Theoretic Functions.
+ (line 26)
+* Prime testing algorithms: Prime Testing Algorithm.
+ (line 6)
+* Prime testing functions: Number Theoretic Functions.
+ (line 7)
+* Primorial functions: Number Theoretic Functions.
+ (line 130)
+* printf formatted output: Formatted Output. (line 6)
+* Probable prime testing functions: Number Theoretic Functions.
+ (line 7)
+* prof: Profiling. (line 24)
+* Profiling: Profiling. (line 6)
+* Radix conversion algorithms: Radix Conversion Algorithms.
+ (line 6)
+* Random number algorithms: Random Number Algorithms.
+ (line 6)
+* Random number functions: Integer Random Numbers.
+ (line 6)
+* Random number functions <1>: Miscellaneous Float Functions.
+ (line 27)
+* Random number functions <2>: Random Number Functions.
+ (line 6)
+* Random number seeding: Random State Seeding.
+ (line 6)
+* Random number state: Random State Initialization.
+ (line 6)
+* Random state: Nomenclature and Types.
+ (line 46)
+* Rational arithmetic: Efficiency. (line 111)
+* Rational arithmetic functions: Rational Arithmetic. (line 6)
+* Rational assignment functions: Initializing Rationals.
+ (line 6)
+* Rational comparison functions: Comparing Rationals. (line 6)
+* Rational conversion functions: Rational Conversions.
+ (line 6)
+* Rational initialization functions: Initializing Rationals.
+ (line 6)
+* Rational input and output functions: I/O of Rationals. (line 6)
+* Rational internals: Rational Internals. (line 6)
+* Rational number: Nomenclature and Types.
+ (line 16)
+* Rational number functions: Rational Number Functions.
+ (line 6)
+* Rational numerator and denominator: Applying Integer Functions.
+ (line 6)
+* Rational sign tests: Comparing Rationals. (line 28)
+* Raw output internals: Raw Output Internals.
+ (line 6)
+* Reallocations: Efficiency. (line 30)
+* Reentrancy: Reentrancy. (line 6)
+* References: References. (line 5)
+* Remove factor functions: Number Theoretic Functions.
+ (line 117)
+* Reporting bugs: Reporting Bugs. (line 6)
+* Root extraction algorithm: Nth Root Algorithm. (line 6)
+* Root extraction algorithms: Root Extraction Algorithms.
+ (line 6)
+* Root extraction functions: Integer Roots. (line 6)
+* Root extraction functions <1>: Float Arithmetic. (line 37)
+* Root testing functions: Integer Roots. (line 28)
+* Root testing functions <1>: Integer Roots. (line 37)
+* Rounding functions: Miscellaneous Float Functions.
+ (line 9)
+* Sample programs: Demonstration Programs.
+ (line 6)
+* Scan bit functions: Integer Logic and Bit Fiddling.
+ (line 39)
+* scanf formatted input: Formatted Input. (line 6)
+* SCO: Known Build Problems.
+ (line 38)
+* Seeding random numbers: Random State Seeding.
+ (line 6)
+* Segmentation violation: Debugging. (line 7)
+* Sequent Symmetry: Known Build Problems.
+ (line 68)
+* Services for Unix: Notes for Particular Systems.
+ (line 65)
+* Shared library versioning: Notes for Package Builds.
+ (line 9)
+* Sign tests: Integer Comparisons. (line 28)
+* Sign tests <1>: Comparing Rationals. (line 28)
+* Sign tests <2>: Float Comparison. (line 34)
+* Size in digits: Miscellaneous Integer Functions.
+ (line 23)
+* Small operands: Efficiency. (line 7)
+* Solaris: ABI and ISA. (line 204)
+* Solaris <1>: Known Build Problems.
+ (line 72)
+* Solaris <2>: Known Build Problems.
+ (line 77)
+* Sparc: Notes for Particular Systems.
+ (line 127)
+* Sparc <1>: Notes for Particular Systems.
+ (line 132)
+* Sparc V9: ABI and ISA. (line 204)
+* Special integer functions: Integer Special Functions.
+ (line 6)
+* Square root algorithm: Square Root Algorithm.
+ (line 6)
+* SSE2: Notes for Particular Systems.
+ (line 156)
+* Stack backtrace: Debugging. (line 45)
+* Stack overflow: Build Options. (line 273)
+* Stack overflow <1>: Debugging. (line 7)
+* Static linking: Efficiency. (line 14)
+* stdarg.h: Headers and Libraries.
+ (line 19)
+* stdio.h: Headers and Libraries.
+ (line 13)
+* Stripped libraries: Known Build Problems.
+ (line 28)
+* Sun: ABI and ISA. (line 204)
+* SunOS: Notes for Particular Systems.
+ (line 144)
+* Systems: Notes for Particular Systems.
+ (line 6)
+* Temporary memory: Build Options. (line 273)
+* Texinfo: Build Options. (line 333)
+* Text input/output: Efficiency. (line 151)
+* Thread safety: Reentrancy. (line 6)
+* Toom multiplication: Toom 3-Way Multiplication.
+ (line 6)
+* Toom multiplication <1>: Toom 4-Way Multiplication.
+ (line 6)
+* Toom multiplication <2>: Higher degree Toom'n'half.
+ (line 6)
+* Toom multiplication <3>: Other Multiplication.
+ (line 6)
+* Types: Nomenclature and Types.
+ (line 6)
+* ui and si functions: Efficiency. (line 50)
+* Unbalanced multiplication: Unbalanced Multiplication.
+ (line 6)
+* Upward compatibility: Compatibility with older versions.
+ (line 6)
+* Useful macros and constants: Useful Macros and Constants.
+ (line 6)
+* User-defined precision: Floating-point Functions.
+ (line 6)
+* Valgrind: Debugging. (line 125)
+* Variable conventions: Variable Conventions.
+ (line 6)
+* Version number: Useful Macros and Constants.
+ (line 12)
+* Web page: Introduction to GMP. (line 33)
+* Windows: Notes for Particular Systems.
+ (line 57)
+* Windows <1>: Notes for Particular Systems.
+ (line 70)
+* x86: Notes for Particular Systems.
+ (line 150)
+* x87: Notes for Particular Systems.
+ (line 34)
+* XML: Build Options. (line 340)
+
+
+File: gmp.info, Node: Function Index, Prev: Concept Index, Up: Top
+
+Function and Type Index
+***********************
+
+
+* Menu:
+
+* _mpz_realloc: Integer Special Functions.
+ (line 13)
+* __GMP_CC: Useful Macros and Constants.
+ (line 22)
+* __GMP_CFLAGS: Useful Macros and Constants.
+ (line 23)
+* __GNU_MP_VERSION: Useful Macros and Constants.
+ (line 9)
+* __GNU_MP_VERSION_MINOR: Useful Macros and Constants.
+ (line 10)
+* __GNU_MP_VERSION_PATCHLEVEL: Useful Macros and Constants.
+ (line 11)
+* abs: C++ Interface Integers.
+ (line 46)
+* abs <1>: C++ Interface Rationals.
+ (line 47)
+* abs <2>: C++ Interface Floats.
+ (line 82)
+* ceil: C++ Interface Floats.
+ (line 83)
+* cmp: C++ Interface Integers.
+ (line 47)
+* cmp <1>: C++ Interface Integers.
+ (line 48)
+* cmp <2>: C++ Interface Rationals.
+ (line 48)
+* cmp <3>: C++ Interface Rationals.
+ (line 49)
+* cmp <4>: C++ Interface Floats.
+ (line 84)
+* cmp <5>: C++ Interface Floats.
+ (line 85)
+* factorial: C++ Interface Integers.
+ (line 71)
+* fibonacci: C++ Interface Integers.
+ (line 75)
+* floor: C++ Interface Floats.
+ (line 95)
+* gcd: C++ Interface Integers.
+ (line 68)
+* gmp_asprintf: Formatted Output Functions.
+ (line 63)
+* gmp_errno: Random State Initialization.
+ (line 56)
+* GMP_ERROR_INVALID_ARGUMENT: Random State Initialization.
+ (line 56)
+* GMP_ERROR_UNSUPPORTED_ARGUMENT: Random State Initialization.
+ (line 56)
+* gmp_fprintf: Formatted Output Functions.
+ (line 28)
+* gmp_fscanf: Formatted Input Functions.
+ (line 24)
+* GMP_LIMB_BITS: Low-level Functions. (line 714)
+* GMP_NAIL_BITS: Low-level Functions. (line 712)
+* GMP_NAIL_MASK: Low-level Functions. (line 722)
+* GMP_NUMB_BITS: Low-level Functions. (line 713)
+* GMP_NUMB_MASK: Low-level Functions. (line 723)
+* GMP_NUMB_MAX: Low-level Functions. (line 731)
+* gmp_obstack_printf: Formatted Output Functions.
+ (line 75)
+* gmp_obstack_vprintf: Formatted Output Functions.
+ (line 77)
+* gmp_printf: Formatted Output Functions.
+ (line 23)
+* gmp_randclass: C++ Interface Random Numbers.
+ (line 6)
+* gmp_randclass::get_f: C++ Interface Random Numbers.
+ (line 44)
+* gmp_randclass::get_f <1>: C++ Interface Random Numbers.
+ (line 45)
+* gmp_randclass::get_z_bits: C++ Interface Random Numbers.
+ (line 37)
+* gmp_randclass::get_z_bits <1>: C++ Interface Random Numbers.
+ (line 38)
+* gmp_randclass::get_z_range: C++ Interface Random Numbers.
+ (line 41)
+* gmp_randclass::gmp_randclass: C++ Interface Random Numbers.
+ (line 11)
+* gmp_randclass::gmp_randclass <1>: C++ Interface Random Numbers.
+ (line 26)
+* gmp_randclass::seed: C++ Interface Random Numbers.
+ (line 32)
+* gmp_randclass::seed <1>: C++ Interface Random Numbers.
+ (line 33)
+* gmp_randclear: Random State Initialization.
+ (line 62)
+* gmp_randinit: Random State Initialization.
+ (line 45)
+* gmp_randinit_default: Random State Initialization.
+ (line 6)
+* gmp_randinit_lc_2exp: Random State Initialization.
+ (line 16)
+* gmp_randinit_lc_2exp_size: Random State Initialization.
+ (line 30)
+* gmp_randinit_mt: Random State Initialization.
+ (line 12)
+* gmp_randinit_set: Random State Initialization.
+ (line 41)
+* gmp_randseed: Random State Seeding.
+ (line 6)
+* gmp_randseed_ui: Random State Seeding.
+ (line 8)
+* gmp_randstate_ptr: Nomenclature and Types.
+ (line 55)
+* gmp_randstate_srcptr: Nomenclature and Types.
+ (line 55)
+* gmp_randstate_t: Nomenclature and Types.
+ (line 46)
+* GMP_RAND_ALG_DEFAULT: Random State Initialization.
+ (line 50)
+* GMP_RAND_ALG_LC: Random State Initialization.
+ (line 50)
+* gmp_scanf: Formatted Input Functions.
+ (line 20)
+* gmp_snprintf: Formatted Output Functions.
+ (line 44)
+* gmp_sprintf: Formatted Output Functions.
+ (line 33)
+* gmp_sscanf: Formatted Input Functions.
+ (line 28)
+* gmp_urandomb_ui: Random State Miscellaneous.
+ (line 6)
+* gmp_urandomm_ui: Random State Miscellaneous.
+ (line 12)
+* gmp_vasprintf: Formatted Output Functions.
+ (line 64)
+* gmp_version: Useful Macros and Constants.
+ (line 18)
+* gmp_vfprintf: Formatted Output Functions.
+ (line 29)
+* gmp_vfscanf: Formatted Input Functions.
+ (line 25)
+* gmp_vprintf: Formatted Output Functions.
+ (line 24)
+* gmp_vscanf: Formatted Input Functions.
+ (line 21)
+* gmp_vsnprintf: Formatted Output Functions.
+ (line 46)
+* gmp_vsprintf: Formatted Output Functions.
+ (line 34)
+* gmp_vsscanf: Formatted Input Functions.
+ (line 29)
+* hypot: C++ Interface Floats.
+ (line 96)
+* lcm: C++ Interface Integers.
+ (line 69)
+* mpf_abs: Float Arithmetic. (line 46)
+* mpf_add: Float Arithmetic. (line 6)
+* mpf_add_ui: Float Arithmetic. (line 7)
+* mpf_ceil: Miscellaneous Float Functions.
+ (line 6)
+* mpf_class: C++ Interface General.
+ (line 19)
+* mpf_class::fits_sint_p: C++ Interface Floats.
+ (line 87)
+* mpf_class::fits_slong_p: C++ Interface Floats.
+ (line 88)
+* mpf_class::fits_sshort_p: C++ Interface Floats.
+ (line 89)
+* mpf_class::fits_uint_p: C++ Interface Floats.
+ (line 91)
+* mpf_class::fits_ulong_p: C++ Interface Floats.
+ (line 92)
+* mpf_class::fits_ushort_p: C++ Interface Floats.
+ (line 93)
+* mpf_class::get_d: C++ Interface Floats.
+ (line 98)
+* mpf_class::get_mpf_t: C++ Interface General.
+ (line 65)
+* mpf_class::get_prec: C++ Interface Floats.
+ (line 120)
+* mpf_class::get_si: C++ Interface Floats.
+ (line 99)
+* mpf_class::get_str: C++ Interface Floats.
+ (line 100)
+* mpf_class::get_ui: C++ Interface Floats.
+ (line 102)
+* mpf_class::mpf_class: C++ Interface Floats.
+ (line 11)
+* mpf_class::mpf_class <1>: C++ Interface Floats.
+ (line 12)
+* mpf_class::mpf_class <2>: C++ Interface Floats.
+ (line 32)
+* mpf_class::mpf_class <3>: C++ Interface Floats.
+ (line 33)
+* mpf_class::mpf_class <4>: C++ Interface Floats.
+ (line 41)
+* mpf_class::mpf_class <5>: C++ Interface Floats.
+ (line 42)
+* mpf_class::mpf_class <6>: C++ Interface Floats.
+ (line 44)
+* mpf_class::mpf_class <7>: C++ Interface Floats.
+ (line 45)
+* mpf_class::operator=: C++ Interface Floats.
+ (line 59)
+* mpf_class::set_prec: C++ Interface Floats.
+ (line 121)
+* mpf_class::set_prec_raw: C++ Interface Floats.
+ (line 122)
+* mpf_class::set_str: C++ Interface Floats.
+ (line 104)
+* mpf_class::set_str <1>: C++ Interface Floats.
+ (line 105)
+* mpf_class::swap: C++ Interface Floats.
+ (line 109)
+* mpf_clear: Initializing Floats. (line 36)
+* mpf_clears: Initializing Floats. (line 40)
+* mpf_cmp: Float Comparison. (line 6)
+* mpf_cmp_d: Float Comparison. (line 8)
+* mpf_cmp_si: Float Comparison. (line 10)
+* mpf_cmp_ui: Float Comparison. (line 9)
+* mpf_cmp_z: Float Comparison. (line 7)
+* mpf_div: Float Arithmetic. (line 28)
+* mpf_div_2exp: Float Arithmetic. (line 53)
+* mpf_div_ui: Float Arithmetic. (line 31)
+* mpf_eq: Float Comparison. (line 17)
+* mpf_fits_sint_p: Miscellaneous Float Functions.
+ (line 19)
+* mpf_fits_slong_p: Miscellaneous Float Functions.
+ (line 17)
+* mpf_fits_sshort_p: Miscellaneous Float Functions.
+ (line 21)
+* mpf_fits_uint_p: Miscellaneous Float Functions.
+ (line 18)
+* mpf_fits_ulong_p: Miscellaneous Float Functions.
+ (line 16)
+* mpf_fits_ushort_p: Miscellaneous Float Functions.
+ (line 20)
+* mpf_floor: Miscellaneous Float Functions.
+ (line 7)
+* mpf_get_d: Converting Floats. (line 6)
+* mpf_get_default_prec: Initializing Floats. (line 11)
+* mpf_get_d_2exp: Converting Floats. (line 15)
+* mpf_get_prec: Initializing Floats. (line 61)
+* mpf_get_si: Converting Floats. (line 27)
+* mpf_get_str: Converting Floats. (line 36)
+* mpf_get_ui: Converting Floats. (line 28)
+* mpf_init: Initializing Floats. (line 18)
+* mpf_init2: Initializing Floats. (line 25)
+* mpf_inits: Initializing Floats. (line 30)
+* mpf_init_set: Simultaneous Float Init & Assign.
+ (line 15)
+* mpf_init_set_d: Simultaneous Float Init & Assign.
+ (line 18)
+* mpf_init_set_si: Simultaneous Float Init & Assign.
+ (line 17)
+* mpf_init_set_str: Simultaneous Float Init & Assign.
+ (line 24)
+* mpf_init_set_ui: Simultaneous Float Init & Assign.
+ (line 16)
+* mpf_inp_str: I/O of Floats. (line 38)
+* mpf_integer_p: Miscellaneous Float Functions.
+ (line 13)
+* mpf_mul: Float Arithmetic. (line 18)
+* mpf_mul_2exp: Float Arithmetic. (line 49)
+* mpf_mul_ui: Float Arithmetic. (line 19)
+* mpf_neg: Float Arithmetic. (line 43)
+* mpf_out_str: I/O of Floats. (line 17)
+* mpf_pow_ui: Float Arithmetic. (line 39)
+* mpf_ptr: Nomenclature and Types.
+ (line 55)
+* mpf_random2: Miscellaneous Float Functions.
+ (line 35)
+* mpf_reldiff: Float Comparison. (line 28)
+* mpf_set: Assigning Floats. (line 9)
+* mpf_set_d: Assigning Floats. (line 12)
+* mpf_set_default_prec: Initializing Floats. (line 6)
+* mpf_set_prec: Initializing Floats. (line 64)
+* mpf_set_prec_raw: Initializing Floats. (line 71)
+* mpf_set_q: Assigning Floats. (line 14)
+* mpf_set_si: Assigning Floats. (line 11)
+* mpf_set_str: Assigning Floats. (line 17)
+* mpf_set_ui: Assigning Floats. (line 10)
+* mpf_set_z: Assigning Floats. (line 13)
+* mpf_sgn: Float Comparison. (line 33)
+* mpf_sqrt: Float Arithmetic. (line 35)
+* mpf_sqrt_ui: Float Arithmetic. (line 36)
+* mpf_srcptr: Nomenclature and Types.
+ (line 55)
+* mpf_sub: Float Arithmetic. (line 11)
+* mpf_sub_ui: Float Arithmetic. (line 14)
+* mpf_swap: Assigning Floats. (line 50)
+* mpf_t: Nomenclature and Types.
+ (line 21)
+* mpf_trunc: Miscellaneous Float Functions.
+ (line 8)
+* mpf_ui_div: Float Arithmetic. (line 29)
+* mpf_ui_sub: Float Arithmetic. (line 12)
+* mpf_urandomb: Miscellaneous Float Functions.
+ (line 25)
+* mpn_add: Low-level Functions. (line 67)
+* mpn_addmul_1: Low-level Functions. (line 148)
+* mpn_add_1: Low-level Functions. (line 62)
+* mpn_add_n: Low-level Functions. (line 52)
+* mpn_andn_n: Low-level Functions. (line 462)
+* mpn_and_n: Low-level Functions. (line 447)
+* mpn_cmp: Low-level Functions. (line 293)
+* mpn_cnd_add_n: Low-level Functions. (line 540)
+* mpn_cnd_sub_n: Low-level Functions. (line 542)
+* mpn_cnd_swap: Low-level Functions. (line 567)
+* mpn_com: Low-level Functions. (line 487)
+* mpn_copyd: Low-level Functions. (line 496)
+* mpn_copyi: Low-level Functions. (line 492)
+* mpn_divexact_1: Low-level Functions. (line 231)
+* mpn_divexact_by3: Low-level Functions. (line 238)
+* mpn_divexact_by3c: Low-level Functions. (line 240)
+* mpn_divmod: Low-level Functions. (line 226)
+* mpn_divmod_1: Low-level Functions. (line 210)
+* mpn_divrem: Low-level Functions. (line 183)
+* mpn_divrem_1: Low-level Functions. (line 208)
+* mpn_gcd: Low-level Functions. (line 301)
+* mpn_gcdext: Low-level Functions. (line 316)
+* mpn_gcd_1: Low-level Functions. (line 311)
+* mpn_get_str: Low-level Functions. (line 371)
+* mpn_hamdist: Low-level Functions. (line 436)
+* mpn_iorn_n: Low-level Functions. (line 467)
+* mpn_ior_n: Low-level Functions. (line 452)
+* mpn_lshift: Low-level Functions. (line 269)
+* mpn_mod_1: Low-level Functions. (line 264)
+* mpn_mul: Low-level Functions. (line 114)
+* mpn_mul_1: Low-level Functions. (line 133)
+* mpn_mul_n: Low-level Functions. (line 103)
+* mpn_nand_n: Low-level Functions. (line 472)
+* mpn_neg: Low-level Functions. (line 96)
+* mpn_nior_n: Low-level Functions. (line 477)
+* mpn_perfect_square_p: Low-level Functions. (line 442)
+* mpn_popcount: Low-level Functions. (line 432)
+* mpn_random: Low-level Functions. (line 422)
+* mpn_random2: Low-level Functions. (line 423)
+* mpn_rshift: Low-level Functions. (line 281)
+* mpn_scan0: Low-level Functions. (line 406)
+* mpn_scan1: Low-level Functions. (line 414)
+* mpn_sec_add_1: Low-level Functions. (line 553)
+* mpn_sec_div_qr: Low-level Functions. (line 630)
+* mpn_sec_div_qr_itch: Low-level Functions. (line 633)
+* mpn_sec_div_r: Low-level Functions. (line 649)
+* mpn_sec_div_r_itch: Low-level Functions. (line 651)
+* mpn_sec_invert: Low-level Functions. (line 665)
+* mpn_sec_invert_itch: Low-level Functions. (line 667)
+* mpn_sec_mul: Low-level Functions. (line 574)
+* mpn_sec_mul_itch: Low-level Functions. (line 577)
+* mpn_sec_powm: Low-level Functions. (line 604)
+* mpn_sec_powm_itch: Low-level Functions. (line 607)
+* mpn_sec_sqr: Low-level Functions. (line 590)
+* mpn_sec_sqr_itch: Low-level Functions. (line 592)
+* mpn_sec_sub_1: Low-level Functions. (line 555)
+* mpn_sec_tabselect: Low-level Functions. (line 622)
+* mpn_set_str: Low-level Functions. (line 386)
+* mpn_sizeinbase: Low-level Functions. (line 364)
+* mpn_sqr: Low-level Functions. (line 125)
+* mpn_sqrtrem: Low-level Functions. (line 346)
+* mpn_sub: Low-level Functions. (line 88)
+* mpn_submul_1: Low-level Functions. (line 160)
+* mpn_sub_1: Low-level Functions. (line 83)
+* mpn_sub_n: Low-level Functions. (line 74)
+* mpn_tdiv_qr: Low-level Functions. (line 172)
+* mpn_xnor_n: Low-level Functions. (line 482)
+* mpn_xor_n: Low-level Functions. (line 457)
+* mpn_zero: Low-level Functions. (line 500)
+* mpn_zero_p: Low-level Functions. (line 298)
+* mpq_abs: Rational Arithmetic. (line 33)
+* mpq_add: Rational Arithmetic. (line 6)
+* mpq_canonicalize: Rational Number Functions.
+ (line 21)
+* mpq_class: C++ Interface General.
+ (line 18)
+* mpq_class::canonicalize: C++ Interface Rationals.
+ (line 41)
+* mpq_class::get_d: C++ Interface Rationals.
+ (line 51)
+* mpq_class::get_den: C++ Interface Rationals.
+ (line 67)
+* mpq_class::get_den_mpz_t: C++ Interface Rationals.
+ (line 77)
+* mpq_class::get_mpq_t: C++ Interface General.
+ (line 64)
+* mpq_class::get_num: C++ Interface Rationals.
+ (line 66)
+* mpq_class::get_num_mpz_t: C++ Interface Rationals.
+ (line 76)
+* mpq_class::get_str: C++ Interface Rationals.
+ (line 52)
+* mpq_class::mpq_class: C++ Interface Rationals.
+ (line 9)
+* mpq_class::mpq_class <1>: C++ Interface Rationals.
+ (line 10)
+* mpq_class::mpq_class <2>: C++ Interface Rationals.
+ (line 21)
+* mpq_class::mpq_class <3>: C++ Interface Rationals.
+ (line 26)
+* mpq_class::mpq_class <4>: C++ Interface Rationals.
+ (line 28)
+* mpq_class::set_str: C++ Interface Rationals.
+ (line 54)
+* mpq_class::set_str <1>: C++ Interface Rationals.
+ (line 55)
+* mpq_class::swap: C++ Interface Rationals.
+ (line 58)
+* mpq_clear: Initializing Rationals.
+ (line 15)
+* mpq_clears: Initializing Rationals.
+ (line 19)
+* mpq_cmp: Comparing Rationals. (line 6)
+* mpq_cmp_si: Comparing Rationals. (line 16)
+* mpq_cmp_ui: Comparing Rationals. (line 14)
+* mpq_cmp_z: Comparing Rationals. (line 7)
+* mpq_denref: Applying Integer Functions.
+ (line 16)
+* mpq_div: Rational Arithmetic. (line 22)
+* mpq_div_2exp: Rational Arithmetic. (line 26)
+* mpq_equal: Comparing Rationals. (line 33)
+* mpq_get_d: Rational Conversions.
+ (line 6)
+* mpq_get_den: Applying Integer Functions.
+ (line 24)
+* mpq_get_num: Applying Integer Functions.
+ (line 23)
+* mpq_get_str: Rational Conversions.
+ (line 21)
+* mpq_init: Initializing Rationals.
+ (line 6)
+* mpq_inits: Initializing Rationals.
+ (line 11)
+* mpq_inp_str: I/O of Rationals. (line 32)
+* mpq_inv: Rational Arithmetic. (line 36)
+* mpq_mul: Rational Arithmetic. (line 14)
+* mpq_mul_2exp: Rational Arithmetic. (line 18)
+* mpq_neg: Rational Arithmetic. (line 30)
+* mpq_numref: Applying Integer Functions.
+ (line 15)
+* mpq_out_str: I/O of Rationals. (line 17)
+* mpq_ptr: Nomenclature and Types.
+ (line 55)
+* mpq_set: Initializing Rationals.
+ (line 23)
+* mpq_set_d: Rational Conversions.
+ (line 16)
+* mpq_set_den: Applying Integer Functions.
+ (line 26)
+* mpq_set_f: Rational Conversions.
+ (line 17)
+* mpq_set_num: Applying Integer Functions.
+ (line 25)
+* mpq_set_si: Initializing Rationals.
+ (line 29)
+* mpq_set_str: Initializing Rationals.
+ (line 35)
+* mpq_set_ui: Initializing Rationals.
+ (line 27)
+* mpq_set_z: Initializing Rationals.
+ (line 24)
+* mpq_sgn: Comparing Rationals. (line 27)
+* mpq_srcptr: Nomenclature and Types.
+ (line 55)
+* mpq_sub: Rational Arithmetic. (line 10)
+* mpq_swap: Initializing Rationals.
+ (line 54)
+* mpq_t: Nomenclature and Types.
+ (line 16)
+* mpz_2fac_ui: Number Theoretic Functions.
+ (line 122)
+* mpz_abs: Integer Arithmetic. (line 44)
+* mpz_add: Integer Arithmetic. (line 6)
+* mpz_addmul: Integer Arithmetic. (line 24)
+* mpz_addmul_ui: Integer Arithmetic. (line 26)
+* mpz_add_ui: Integer Arithmetic. (line 7)
+* mpz_and: Integer Logic and Bit Fiddling.
+ (line 10)
+* mpz_array_init: Integer Special Functions.
+ (line 9)
+* mpz_bin_ui: Number Theoretic Functions.
+ (line 133)
+* mpz_bin_uiui: Number Theoretic Functions.
+ (line 135)
+* mpz_cdiv_q: Integer Division. (line 12)
+* mpz_cdiv_qr: Integer Division. (line 14)
+* mpz_cdiv_qr_ui: Integer Division. (line 21)
+* mpz_cdiv_q_2exp: Integer Division. (line 26)
+* mpz_cdiv_q_ui: Integer Division. (line 17)
+* mpz_cdiv_r: Integer Division. (line 13)
+* mpz_cdiv_r_2exp: Integer Division. (line 29)
+* mpz_cdiv_r_ui: Integer Division. (line 19)
+* mpz_cdiv_ui: Integer Division. (line 23)
+* mpz_class: C++ Interface General.
+ (line 17)
+* mpz_class::factorial: C++ Interface Integers.
+ (line 70)
+* mpz_class::fibonacci: C++ Interface Integers.
+ (line 74)
+* mpz_class::fits_sint_p: C++ Interface Integers.
+ (line 50)
+* mpz_class::fits_slong_p: C++ Interface Integers.
+ (line 51)
+* mpz_class::fits_sshort_p: C++ Interface Integers.
+ (line 52)
+* mpz_class::fits_uint_p: C++ Interface Integers.
+ (line 54)
+* mpz_class::fits_ulong_p: C++ Interface Integers.
+ (line 55)
+* mpz_class::fits_ushort_p: C++ Interface Integers.
+ (line 56)
+* mpz_class::get_d: C++ Interface Integers.
+ (line 58)
+* mpz_class::get_mpz_t: C++ Interface General.
+ (line 63)
+* mpz_class::get_si: C++ Interface Integers.
+ (line 59)
+* mpz_class::get_str: C++ Interface Integers.
+ (line 60)
+* mpz_class::get_ui: C++ Interface Integers.
+ (line 61)
+* mpz_class::mpz_class: C++ Interface Integers.
+ (line 6)
+* mpz_class::mpz_class <1>: C++ Interface Integers.
+ (line 14)
+* mpz_class::mpz_class <2>: C++ Interface Integers.
+ (line 19)
+* mpz_class::mpz_class <3>: C++ Interface Integers.
+ (line 21)
+* mpz_class::primorial: C++ Interface Integers.
+ (line 72)
+* mpz_class::set_str: C++ Interface Integers.
+ (line 63)
+* mpz_class::set_str <1>: C++ Interface Integers.
+ (line 64)
+* mpz_class::swap: C++ Interface Integers.
+ (line 77)
+* mpz_clear: Initializing Integers.
+ (line 48)
+* mpz_clears: Initializing Integers.
+ (line 52)
+* mpz_clrbit: Integer Logic and Bit Fiddling.
+ (line 54)
+* mpz_cmp: Integer Comparisons. (line 6)
+* mpz_cmpabs: Integer Comparisons. (line 17)
+* mpz_cmpabs_d: Integer Comparisons. (line 18)
+* mpz_cmpabs_ui: Integer Comparisons. (line 19)
+* mpz_cmp_d: Integer Comparisons. (line 7)
+* mpz_cmp_si: Integer Comparisons. (line 8)
+* mpz_cmp_ui: Integer Comparisons. (line 9)
+* mpz_com: Integer Logic and Bit Fiddling.
+ (line 19)
+* mpz_combit: Integer Logic and Bit Fiddling.
+ (line 57)
+* mpz_congruent_2exp_p: Integer Division. (line 148)
+* mpz_congruent_p: Integer Division. (line 144)
+* mpz_congruent_ui_p: Integer Division. (line 146)
+* mpz_divexact: Integer Division. (line 122)
+* mpz_divexact_ui: Integer Division. (line 123)
+* mpz_divisible_2exp_p: Integer Division. (line 135)
+* mpz_divisible_p: Integer Division. (line 132)
+* mpz_divisible_ui_p: Integer Division. (line 133)
+* mpz_even_p: Miscellaneous Integer Functions.
+ (line 17)
+* mpz_export: Integer Import and Export.
+ (line 43)
+* mpz_fac_ui: Number Theoretic Functions.
+ (line 121)
+* mpz_fdiv_q: Integer Division. (line 33)
+* mpz_fdiv_qr: Integer Division. (line 35)
+* mpz_fdiv_qr_ui: Integer Division. (line 42)
+* mpz_fdiv_q_2exp: Integer Division. (line 47)
+* mpz_fdiv_q_ui: Integer Division. (line 38)
+* mpz_fdiv_r: Integer Division. (line 34)
+* mpz_fdiv_r_2exp: Integer Division. (line 50)
+* mpz_fdiv_r_ui: Integer Division. (line 40)
+* mpz_fdiv_ui: Integer Division. (line 44)
+* mpz_fib2_ui: Number Theoretic Functions.
+ (line 143)
+* mpz_fib_ui: Number Theoretic Functions.
+ (line 142)
+* mpz_fits_sint_p: Miscellaneous Integer Functions.
+ (line 9)
+* mpz_fits_slong_p: Miscellaneous Integer Functions.
+ (line 7)
+* mpz_fits_sshort_p: Miscellaneous Integer Functions.
+ (line 11)
+* mpz_fits_uint_p: Miscellaneous Integer Functions.
+ (line 8)
+* mpz_fits_ulong_p: Miscellaneous Integer Functions.
+ (line 6)
+* mpz_fits_ushort_p: Miscellaneous Integer Functions.
+ (line 10)
+* mpz_gcd: Number Theoretic Functions.
+ (line 38)
+* mpz_gcdext: Number Theoretic Functions.
+ (line 54)
+* mpz_gcd_ui: Number Theoretic Functions.
+ (line 44)
+* mpz_getlimbn: Integer Special Functions.
+ (line 22)
+* mpz_get_d: Converting Integers. (line 26)
+* mpz_get_d_2exp: Converting Integers. (line 34)
+* mpz_get_si: Converting Integers. (line 17)
+* mpz_get_str: Converting Integers. (line 46)
+* mpz_get_ui: Converting Integers. (line 10)
+* mpz_hamdist: Integer Logic and Bit Fiddling.
+ (line 28)
+* mpz_import: Integer Import and Export.
+ (line 9)
+* mpz_init: Initializing Integers.
+ (line 25)
+* mpz_init2: Initializing Integers.
+ (line 32)
+* mpz_inits: Initializing Integers.
+ (line 28)
+* mpz_init_set: Simultaneous Integer Init & Assign.
+ (line 26)
+* mpz_init_set_d: Simultaneous Integer Init & Assign.
+ (line 29)
+* mpz_init_set_si: Simultaneous Integer Init & Assign.
+ (line 28)
+* mpz_init_set_str: Simultaneous Integer Init & Assign.
+ (line 33)
+* mpz_init_set_ui: Simultaneous Integer Init & Assign.
+ (line 27)
+* mpz_inp_raw: I/O of Integers. (line 61)
+* mpz_inp_str: I/O of Integers. (line 30)
+* mpz_invert: Number Theoretic Functions.
+ (line 81)
+* mpz_ior: Integer Logic and Bit Fiddling.
+ (line 13)
+* mpz_jacobi: Number Theoretic Functions.
+ (line 91)
+* mpz_kronecker: Number Theoretic Functions.
+ (line 99)
+* mpz_kronecker_si: Number Theoretic Functions.
+ (line 100)
+* mpz_kronecker_ui: Number Theoretic Functions.
+ (line 101)
+* mpz_lcm: Number Theoretic Functions.
+ (line 74)
+* mpz_lcm_ui: Number Theoretic Functions.
+ (line 75)
+* mpz_legendre: Number Theoretic Functions.
+ (line 94)
+* mpz_limbs_finish: Integer Special Functions.
+ (line 47)
+* mpz_limbs_modify: Integer Special Functions.
+ (line 40)
+* mpz_limbs_read: Integer Special Functions.
+ (line 34)
+* mpz_limbs_write: Integer Special Functions.
+ (line 39)
+* mpz_lucnum2_ui: Number Theoretic Functions.
+ (line 154)
+* mpz_lucnum_ui: Number Theoretic Functions.
+ (line 153)
+* mpz_mfac_uiui: Number Theoretic Functions.
+ (line 123)
+* mpz_mod: Integer Division. (line 112)
+* mpz_mod_ui: Integer Division. (line 113)
+* mpz_mul: Integer Arithmetic. (line 18)
+* mpz_mul_2exp: Integer Arithmetic. (line 36)
+* mpz_mul_si: Integer Arithmetic. (line 19)
+* mpz_mul_ui: Integer Arithmetic. (line 20)
+* mpz_neg: Integer Arithmetic. (line 41)
+* mpz_nextprime: Number Theoretic Functions.
+ (line 22)
+* mpz_odd_p: Miscellaneous Integer Functions.
+ (line 16)
+* mpz_out_raw: I/O of Integers. (line 45)
+* mpz_out_str: I/O of Integers. (line 17)
+* mpz_perfect_power_p: Integer Roots. (line 27)
+* mpz_perfect_square_p: Integer Roots. (line 36)
+* mpz_popcount: Integer Logic and Bit Fiddling.
+ (line 22)
+* mpz_powm: Integer Exponentiation.
+ (line 6)
+* mpz_powm_sec: Integer Exponentiation.
+ (line 16)
+* mpz_powm_ui: Integer Exponentiation.
+ (line 8)
+* mpz_pow_ui: Integer Exponentiation.
+ (line 29)
+* mpz_prevprime: Number Theoretic Functions.
+ (line 25)
+* mpz_primorial_ui: Number Theoretic Functions.
+ (line 129)
+* mpz_probab_prime_p: Number Theoretic Functions.
+ (line 6)
+* mpz_ptr: Nomenclature and Types.
+ (line 55)
+* mpz_random: Integer Random Numbers.
+ (line 41)
+* mpz_random2: Integer Random Numbers.
+ (line 50)
+* mpz_realloc2: Initializing Integers.
+ (line 56)
+* mpz_remove: Number Theoretic Functions.
+ (line 115)
+* mpz_roinit_n: Integer Special Functions.
+ (line 67)
+* MPZ_ROINIT_N: Integer Special Functions.
+ (line 83)
+* mpz_root: Integer Roots. (line 6)
+* mpz_rootrem: Integer Roots. (line 12)
+* mpz_rrandomb: Integer Random Numbers.
+ (line 29)
+* mpz_scan0: Integer Logic and Bit Fiddling.
+ (line 35)
+* mpz_scan1: Integer Logic and Bit Fiddling.
+ (line 37)
+* mpz_set: Assigning Integers. (line 9)
+* mpz_setbit: Integer Logic and Bit Fiddling.
+ (line 51)
+* mpz_set_d: Assigning Integers. (line 12)
+* mpz_set_f: Assigning Integers. (line 14)
+* mpz_set_q: Assigning Integers. (line 13)
+* mpz_set_si: Assigning Integers. (line 11)
+* mpz_set_str: Assigning Integers. (line 20)
+* mpz_set_ui: Assigning Integers. (line 10)
+* mpz_sgn: Integer Comparisons. (line 27)
+* mpz_size: Integer Special Functions.
+ (line 30)
+* mpz_sizeinbase: Miscellaneous Integer Functions.
+ (line 22)
+* mpz_si_kronecker: Number Theoretic Functions.
+ (line 102)
+* mpz_sqrt: Integer Roots. (line 17)
+* mpz_sqrtrem: Integer Roots. (line 20)
+* mpz_srcptr: Nomenclature and Types.
+ (line 55)
+* mpz_sub: Integer Arithmetic. (line 11)
+* mpz_submul: Integer Arithmetic. (line 30)
+* mpz_submul_ui: Integer Arithmetic. (line 32)
+* mpz_sub_ui: Integer Arithmetic. (line 12)
+* mpz_swap: Assigning Integers. (line 36)
+* mpz_t: Nomenclature and Types.
+ (line 6)
+* mpz_tdiv_q: Integer Division. (line 54)
+* mpz_tdiv_qr: Integer Division. (line 56)
+* mpz_tdiv_qr_ui: Integer Division. (line 63)
+* mpz_tdiv_q_2exp: Integer Division. (line 68)
+* mpz_tdiv_q_ui: Integer Division. (line 59)
+* mpz_tdiv_r: Integer Division. (line 55)
+* mpz_tdiv_r_2exp: Integer Division. (line 71)
+* mpz_tdiv_r_ui: Integer Division. (line 61)
+* mpz_tdiv_ui: Integer Division. (line 65)
+* mpz_tstbit: Integer Logic and Bit Fiddling.
+ (line 60)
+* mpz_ui_kronecker: Number Theoretic Functions.
+ (line 103)
+* mpz_ui_pow_ui: Integer Exponentiation.
+ (line 31)
+* mpz_ui_sub: Integer Arithmetic. (line 14)
+* mpz_urandomb: Integer Random Numbers.
+ (line 12)
+* mpz_urandomm: Integer Random Numbers.
+ (line 21)
+* mpz_xor: Integer Logic and Bit Fiddling.
+ (line 16)
+* mp_bitcnt_t: Nomenclature and Types.
+ (line 42)
+* mp_bits_per_limb: Useful Macros and Constants.
+ (line 7)
+* mp_exp_t: Nomenclature and Types.
+ (line 27)
+* mp_get_memory_functions: Custom Allocation. (line 86)
+* mp_limb_t: Nomenclature and Types.
+ (line 31)
+* mp_set_memory_functions: Custom Allocation. (line 14)
+* mp_size_t: Nomenclature and Types.
+ (line 37)
+* operator"": C++ Interface Integers.
+ (line 29)
+* operator"" <1>: C++ Interface Rationals.
+ (line 36)
+* operator"" <2>: C++ Interface Floats.
+ (line 55)
+* operator%: C++ Interface Integers.
+ (line 34)
+* operator/: C++ Interface Integers.
+ (line 33)
+* operator<<: C++ Formatted Output.
+ (line 10)
+* operator<< <1>: C++ Formatted Output.
+ (line 19)
+* operator<< <2>: C++ Formatted Output.
+ (line 32)
+* operator>>: C++ Formatted Input. (line 10)
+* operator>> <1>: C++ Formatted Input. (line 13)
+* operator>> <2>: C++ Formatted Input. (line 24)
+* operator>> <3>: C++ Interface Rationals.
+ (line 86)
+* primorial: C++ Interface Integers.
+ (line 73)
+* sgn: C++ Interface Integers.
+ (line 65)
+* sgn <1>: C++ Interface Rationals.
+ (line 56)
+* sgn <2>: C++ Interface Floats.
+ (line 106)
+* sqrt: C++ Interface Integers.
+ (line 66)
+* sqrt <1>: C++ Interface Floats.
+ (line 107)
+* swap: C++ Interface Integers.
+ (line 78)
+* swap <1>: C++ Interface Rationals.
+ (line 59)
+* swap <2>: C++ Interface Floats.
+ (line 110)
+* trunc: C++ Interface Floats.
+ (line 111)
+